quicklyslow's Stars
oven-sh/bun
Incredibly fast JavaScript runtime, bundler, test runner, and package manager – all in one
lucasg/Dependencies
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
oatpp/oatpp
🌱Light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.
dhall-lang/dhall-lang
Maintainable configuration files
wechat-miniprogram/minigame-unity-webgl-transform
Wechat Mini Game Unity engine adapter documents.
open-goal/jak-project
Reviving the language that brought us the Jak & Daxter Series
WolfireGames/overgrowth
Open Source codebase of the game Overgrowth by Wolfire Games LLC
orlp/pdqsort
Pattern-defeating quicksort.
hecomi/uRaymarching
Raymarching Shader Generator in Unity
C-BJ/awesome-zig
📜Zig Learning Guide & Project Lists
nCine/nCine
A cross-platform 2D game engine
Shirakumo/trial
A modular Common Lisp game engine
astrodon/astrodon
Make Desktop apps with Deno 🦕
inanevin/LinaEngine
Lina Engine is an open-source , modular, tiny and fast C++ game engine, aimed to develop 3D desktop games.
TheRealMJP/Shadows
A sample app that demonstrates several techniques for rendering real-time shadow maps
ange-yaghi/manta-ray
An open source physically based renderer.
GameTechDev/XeGTAO
An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license
ellioman/Indirect-Rendering-With-Compute-Shaders
An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion culling and LOD'ing.
ryanjon2040/Unreal-Binary-Builder
An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.
steaklive/EveryRay-Rendering-Engine
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
jinsek/MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh & Terrain 2 Data for Runtime Virtual Texture.
scellecs/morpeh
🎲 ECS Framework for Unity Game Engine and .Net Platform
Rythe-Interactive/Rythe-Engine
Rythe is a data-oriented C++20 game engine built to make optimal use of modern hardware.
martty/vuk
vuk - A rendergraph-based abstraction for Vulkan
alcover/buffet
All-inclusive Buffer for C
mob-sakai/CSharpCompilerSettingsForUnity
Change the C# compiler (csc) used on your Unity project, as you like!
asqbtcupid/lua_hotupdate
my lua hotudpate(hot swap) implement
vegesm/c72
The first C compiler ported to x86
qnope/Little-Type-Library
A little metaprogramming and functional library
yohhoy/cpp-concepts
C++ Standard concepts diagrams