`sprite.image` should just store a p5.Image
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quinton-ashley commented
Setting sprite.image
currently create a single frame animation. I never really liked this behavior and honestly kind of forgot about it.
Recently I went to change the offset of a sprite's image and typed sprite.image.offset.y = 4
and of course that didn't work, but it should!
There'd be no real backwards compatibility break by doing this so I will do so in the next minor update.
quinton-ashley commented
implemented in v3.22.0