quinton-ashley/p5play

`sprite.image` should just store a p5.Image

Closed this issue · 1 comments

Setting sprite.image currently create a single frame animation. I never really liked this behavior and honestly kind of forgot about it.

Recently I went to change the offset of a sprite's image and typed sprite.image.offset.y = 4 and of course that didn't work, but it should!

There'd be no real backwards compatibility break by doing this so I will do so in the next minor update.

implemented in v3.22.0