rainstophan's Stars
yatyricky/LevelDesign
Measure the Soulslikability of your level design.
Jockbaia/nuts-and-bolts
🤖 Developing a two player co-op multi-level puzzle game made for the "Game Design" course at Politecnico di Torino.
OzanUrkmez/ragdoll
A 3D Parkour game with heavy physics elements and fun level design.
EthanGrahn/Mousetrap
Unity game for a senior level game design project course.
baranyz/Platform-Game
A level designed unity game
CHENLULU-CL/Animation-generation-system-based-on-human-pose-estimation
Use 3D human pose estimation to animate characters in Unity3D
GeoffreyGorisse/VHProject
Virtual human (avatar and agent) procedural animation toolkit for Unity. https://www.youtube.com/watch?v=mstLuzTw790
Danial-Kord/DigiHuman
Automatic 3D Character animation using Pose Estimation and Landmark Generation techniques
MisterBooo/LeetCodeAnimation
Demonstrate all the questions on LeetCode in the form of animation.(用动画的形式呈现解LeetCode题目的思路)
matudinglin/Physics-Based-Animation-Projects
Homeworks of GAMES103 - Physics Based Animation
AnthonyRodway/SimpleProceduralAnimation
This was a small procedural animation project that I did in unity that explores some ways to procedurally animate a bipedal character with inverse kinematics and a wave function
3b1b/manim
Animation engine for explanatory math videos
hairibar/Hairibar.Ragdoll
A package for animating ragdolls through keyframed animations.
RomkoSI/cartwheel-3d
Automatically exported from https://code.google.com/archive/p/cartwheel-3d/
arpspoof/MABA
MABA stable PD controller
chengx-coding/simbicon2d-unity
An Implementation of SIGGRAPH 2007 papaer "SIMBICON: Simple Biped Locomotion Control"
orangeduck/Motion-Matching
Learned Motion Matching example implementation and source code for the article "Code vs Data Driven Displacement"
TildeAsterisk/Physicanim
Physicanim is an advanced active ragdoll toolkit for Unity that allows for characters to play physics driven procedural animations. (Works with Mixamo.)
ashleve/ActiveRagdoll
From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID)
JLPM22/MotionMatching
Motion Matching implementation for Unity
chrismarch/SoftBodySimulation
Squish! A quick exploration of mesh deformation in response to collision
simoninithomas/awesome-ai-tools-for-game-dev
A curated list of awesome AI tools for game developers
zhai-xiao/CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
SebLague/Ray-Tracing
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
sebastianstarke/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
bulletphysics/bullet3
Bullet Physics SDK: real-time collision detection and multi-physics simulation for VR, games, visual effects, robotics, machine learning etc.
google-deepmind/mujoco
Multi-Joint dynamics with Contact. A general purpose physics simulator.
Unity-Technologies/ml-agents
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Habrador/Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.