/ProjectWater

Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.

Primary LanguageC++

Project Water

Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.
Play the simulation by running 'Water.exe' in 'Release' folder.

Features

Controls

  • Draw on the water to make ripples
  • Drag the background to rotate the camera
  • Press SPACEBAR to pause and unpause
  • Use WSAD keys to move the light
  • Press O to change colour of water. Blue water helps in seeing caustics more clearly.