Better Cam
Opened this issue · 3 comments
LordRobin1 commented
Implement a camera which supports movement like the on in blender:
- Middle mousebutton (or any mousebutton
$n$ ) to rotate aroung target, initially origin - Shift + mousebutton
$n$ to pan- pan shifts the target point on the plane which is defined by the view vector and the current target point
- Shifts it in the opposite direction of the mouse movement
- Scrollwheel to zoom (eye of current camera i think)
realmayus commented
While we're at it, we should also include a first person shooter-kind of camera which allows you move around with WASD and pan by moving your mouse
LordRobin1 commented
Part one has been partially implemented.
- Can't yet rotate over object (camera refuses to be upside down)
- Pan has issues when looking almost straight down/up (the reason is known though), i.e. translation is inverted in one or both directions and/or slower in one direction
- The movement speed feels weird
LordRobin1 commented
Update on part one:
Can't yet rotate over object
This will be a feature now.
Pan has issues when looking almost straight down/up (the reason is known though)
The reason is, in fact, not known. Will have to look into that again, but making #1 ready for merging is prio now.
The movement speed feels weird
This is actually solved, but the panning issues are annoying.