richardbiely
Former BIStudio Arma senior. Author of Gaia-ECS, a powerful ECS written in C++ that helps you elevate your project no matter the scope or size. I do voxels too.
@BohemiaInteractive Czech republic, Prague
Pinned Repositories
awesome-entity-component-system
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
code-of-conduct
Italian C++ Code of Conduct - CoC for Italian C++ events
CubeWorld
Minecraft like game made in Unity
ecs_benchmark
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
gaia-ecs
A simple and powerful entity component system (ECS) written in C++17
Vox
Voxel Engine and Voxel Game Development
Voxe
One voxel engine to rule them all and in Unity3D bind them.
Voxelmetric
An efficient voxel framework for Unity3d
WrldTmpl8
Retro coding in C/C++ in a 3D template with full low-level control.
richardbiely's Repositories
richardbiely/Voxelmetric
An efficient voxel framework for Unity3d
richardbiely/gaia-ecs
A simple and powerful entity component system (ECS) written in C++17
richardbiely/Voxe
One voxel engine to rule them all and in Unity3D bind them.
richardbiely/Vox
Voxel Engine and Voxel Game Development
richardbiely/CubeWorld
Minecraft like game made in Unity
richardbiely/WrldTmpl8
Retro coding in C/C++ in a 3D template with full low-level control.
richardbiely/awesome-entity-component-system
:sunglasses: A curated list of Entity-Component-System (ECS) libraries and resources
richardbiely/code-of-conduct
Italian C++ Code of Conduct - CoC for Italian C++ events
richardbiely/ecs_benchmark
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
richardbiely/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
richardbiely/richardbiely
richardbiely/snapd-docker
Create a docker container that is able to run snaps
richardbiely/richardbiely.github.io
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