Pinned Repositories
02-Number-Wizard-Console
Basic introduction to coding using C# - we make a simple guessing game with key input. (ref: NC_CUD)
12_Tile_Vania
Build a Speulnky-like level in under one minute using a procedural Tilemap smart brush that you build yourself! http://gdev.tv/cudgithub (Section REF: TV_CUD)
3_Project_Boost
Basic Particle Effects. Local version control. Basic UI & Menu. C# classes, function return values. Unity Components, coordinate systems, origins and anchor points, advanced prefabs. Level design. (Ref: PB_CU2) http://gdev.tv/cu2github
4_Argon_Assault
Detailed 2D UI, Unity's TileMap, sprites, collisions, enemy waves. C# classes, coroutines, delegates, lists and more. http://gdev.tv/cu2github (Ref: AA_CU2)
Unreal-Cinematics
1-Character-Movement
The first section of the course. You will learn everything required to build a simple movement system in your RPG, creating the core experience. http://gdev.tv/rpggithub
2-Core-Combat
The second section of the course. You will learn everything required to build simple core combat in your RPG, creating the core experience.(REF: CC_RPG) http://gdev.tv/rpggithub
3-Modifiers-And-Abilities
Customise character abilities, weapons, characters and enemies. This includes multiple damage types, modifiers, sounds, animations. By the end you can create your core combat experience. (REF MA_RPG) http://gdev.tv/rpggithub
4-Finished-Demo
The toughest, and most rewarding section of the course. Here you learn to finish strong, with clean code, few bugs, and great features. This is real game dev right here. (REF: FD_RPG) http://gdev.tv/rpggithub
RPG