rittikornt's Stars
iryoku/smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
ggerganov/ggweb
Template for C++ GUI apps that can run in the browser
GPUOpen-LibrariesAndSDKs/RenderPipelineShaders
Render Pipeline Shaders SDK
redorav/public_source_engines
Game Engines with Source: Learning from the best
ColinLeung-NiloCat/UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
graphitemaster/normals_revisited
revisiting a known normal transformation in computer graphics
PanosK92/SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
GPUOpen-Tools/GPU-Reshape
GPU Reshape (GRS) is an API & vendor agnostic instrumentation framework, with instruction level validation.
modern-fortran/neural-fortran
A parallel framework for deep learning
astriaai/headshots-starter
systemdesignfightclub/SDFC
Roadmap and Resource Compilation for System Design Fight Club
TheAlgorithms/C-Plus-Plus
Collection of various algorithms in mathematics, machine learning, computer science and physics implemented in C++ for educational purposes.
PlayEveryWare/eos_plugin_for_unity_upm
specially formated git repo for using with the UnityPackageManager
corporateshark/lightweightvk
LightweightVK is a deeply refactored fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.
bkaradzic/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
facebook/igl
Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal and Vulkan).
UnrealVerseGuru/VerseProgrammingLanguage
Verse Programming Language - Functional logic language developed by Epic Games - all informations, official resources and snippets
tranek/GASDocumentation
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Unity-Technologies/com.unity.netcode.gameobjects
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
Cyanilux/URP_ShaderGraphCustomLighting
Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
ccontinisio/zelda-botw-toon-shader
Toon shader for Unity, in the style of Zelda: Breath of the Wild / Tears of the Kingdom
iryoku/separable-sss
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Facepunch/WhatUsesThis
Right click an asset and get a list of assets that use it
unclebob/cmuratori-discussion
Clippings
diharaw/volumetric-clouds
eidosmontreal/unreal-vdb
This repo is a non-official Unreal plugin that can read OpenVDB and NanoVDB files in Unreal.
NVIDIAGameWorks/PhysX
NVIDIA PhysX SDK
NVIDIAGameWorks/SpatiotemporalBlueNoiseSDK
turanszkij/WickedEngine
3D engine with modern graphics
lz4/lz4
Extremely Fast Compression algorithm