rmMinusR
Versatile game programmer, passionate about creating simple-yet-deep systems and accessible content creation tools
rmMinusR's Stars
kelseyhightower/nocode
The best way to write secure and reliable applications. Write nothing; deploy nowhere.
mxgmn/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
assimp/assimp
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
Siccity/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity
arimger/Unity-Editor-Toolbox
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
standardese/cppast
Library to parse and work with the C++ AST
madsbangh/EasyButtons
Add buttons to your inspector in Unity super easily with this simple attribute
mackysoft/Unity-SerializeReferenceExtensions
Provide popup to specify the type of the field serialized by the [SerializeReference] attribute in the inspector.
Siccity/SerializableCallback
UnityEvent and System.Func had a child
emilk/wfc
A C++ port of Wave Function Collapse Tiling
Pyroxenium/Basalt
A UI Framework for CC:Tweaked
imnazake/gameplay-message-router
A robust subsystem designed for registering and facilitating communication between unconnected gameplay objects. This system allows you to send and receive messages containing specific data through defined channels, utilizing gameplay tags.
InfiniBrains/mobagen
MoBaGEn - Module Based Game Engine - Educational tool to teach game programming concepts