This software is used as the rasterization engine in the paper "Gaussian Splatting SLAM", and supports:
- Analytical gradient for SE(3) camera poses.
- Analytical gradient for rendered depth.
The code is built on top of the original Differential Gaussian Rasterization used in "3D Gaussian Splatting for Real-Time Rendering of Radiance Fields".
If you can make use of it in your own research, please be so kind to cite both papers.
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}
@inproceedings{Matsuki:Murai:etal:CVPR2024,
title={{G}aussian {S}platting {SLAM}},
author={Hidenobu Matsuki and Riku Murai and Paul H. J. Kelly and Andrew J. Davison},
booktitle={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
year={2024}
}