/optimization-volume

Unity script that optimizes performance by controlling the activation and deactivation of a group of GameObject items based on the player's proximity to a trigger volume.

Primary LanguageC#MIT LicenseMIT

Unity Optimization Volume Script

This is a C# script for the Unity game engine that optimizes performance by controlling the activation and deactivation of a group of GameObject items in a scene based on the player's proximity to the volume.

Installation

To use this script, follow these steps:

  1. Add the OptimizationVolume script to a GameObject in your scene.
  2. Create a trigger Collider component on the same GameObject and position it where you want the volume to be.
  3. Set the items array in the OptimizationVolume script to contain the GameObject items that you want to control.

Usage

When the player enters the trigger volume of the OptimizationVolume object, all the items in the items array will be activated. When the player exits the trigger volume, all the items in the items array will be deactivated.

Fields

The script has the following public field:

  • public GameObject[] items: An array of GameObject items that will be controlled by the volume.

Methods

The script has the following private methods:

  • private void Awake(): A Unity method called when the script instance is being loaded. It disables the MeshRenderer component of the OptimizationVolume object to hide it in the scene and sets all the items in the items array to inactive by default using the SetItems method.

  • private IEnumerator Start(): A Unity coroutine method called when the script is started. It waits for 2 seconds before enabling the Collider component of the OptimizationVolume object to prevent clipping issues and sets the activated boolean value to true.

  • private void OnTriggerEnter(Collider other): A Unity method called when a collider enters the trigger volume of the OptimizationVolume object. If the entering collider is tagged as "Player" and the volume is activated, it activates all the items in the items array using the SetItems method.

  • private void OnTriggerExit(Collider other): A Unity method called when a collider exits the trigger volume of the OptimizationVolume object. If the exiting collider is tagged as "Player", it deactivates all the items in the items array using the SetItems method.

  • private void SetItems(bool active): A private method that sets the active state of all the GameObject items in the items array to the specified active state.

License

This script is licensed under the MIT License. See the LICENSE file for details.