robertrumney
Is it crazy how saying sentences backwards creates backwards sentences saying how crazy it is?
Mustard T.V.South Africa
Pinned Repositories
adaptive-music
Simple C# adaptive music system for Unity
alpha-texture
A custom Unity shader that enables physically-based rendering with a separate alpha texture for precise control over transparency, supporting albedo, metallic, smoothness, and normal maps.
anti-matter
48 Hour Unreal Engine game jam in C++ with no blueprints or marketplace plugins.
anything-trigger
Simple Unity C# script for game trigger configuration in Unity without the need for code.
frozen-shader
Frozen ice shader with interpolation and example C# script for freezing enemies and objects in a Unity game.
gameobject-replacer
Unity editor window script to assist in mass replacing prefabs and game objects.
material-usage
An editor extension for identifying and optimizing underutilized materials in Unity scenes.
realistic-ragdoll
Realistic Ragdoll is a Unity script that adds realistic physics to your ragdoll characters. It uses the Rigidbody component to apply downward force to each part of the ragdoll, making it fall and move naturally. The script also checks if the ragdoll has come to a rest and, if so, disables and destroys itself to save resources.
steam-leaderboards
System for using Steamworks.NET leaderboards in Unity.
terrain-optimization
The `AdjustTerrainDetail` script is a utility for Unity that automatically adjusts the terrain detail and quality settings based on the player's position. The script is designed to work with multiple terrains in a scene, helping to improve the performance and visual quality of your game.
robertrumney's Repositories
robertrumney/frozen-shader
Frozen ice shader with interpolation and example C# script for freezing enemies and objects in a Unity game.
robertrumney/steam-leaderboards
System for using Steamworks.NET leaderboards in Unity.
robertrumney/gameobject-replacer
Unity editor window script to assist in mass replacing prefabs and game objects.
robertrumney/adaptive-music
Simple C# adaptive music system for Unity
robertrumney/anything-trigger
Simple Unity C# script for game trigger configuration in Unity without the need for code.
robertrumney/cheat-codes
Simple example of how to implement cheat codes in a Unity game.
robertrumney/material-usage
An editor extension for identifying and optimizing underutilized materials in Unity scenes.
robertrumney/optimization-volume
Unity script that optimizes performance by controlling the activation and deactivation of a group of GameObject items based on the player's proximity to a trigger volume.
robertrumney/bones-inspector
Unity SkinnedMeshRenderer editor extension script to expose and assign bones in the inspector.
robertrumney/dissolve-shader
Simple shader and script system for dissolving meshes at runtime in Unity
robertrumney/emission-checker
Unity tool to detect and fix materials with redundant black emissions.
robertrumney/endless-expanse
A Unity shader for creating an infinite white space with a seamless horizon.
robertrumney/grass-manager
An all in one procedural grass painter tool for Unity terrains.
robertrumney/inactive-objects
A Unity Editor tool to list inactive static objects in the active scene, with options to exclude specific names or transforms.
robertrumney/lod-group-creator
Automatic LOD Group Prefab creator for Unity mesh groups.
robertrumney/skin-shader
Realistic skin shader for FPS games & more
robertrumney/texture-usage
Unity Editor tool for analyzing and listing texture memory usage in scenes.
robertrumney/audio-haptics
Unity gamepad haptics from audio frequencies using the new input system.
robertrumney/coastline-tool
Terrain coastline procedural tool for Unity.
robertrumney/day-and-night
Simple Day/Night cycle for Unity.
robertrumney/double-sided
Custom Unity shader rendering both sides of geometry.
robertrumney/frozen-shader-2D
Frozen ice shader effect for Unity SpriteRenderer.
robertrumney/never-get-stuck
A Unity script to prevent player characters from getting stuck in the environment. The script checks the player's velocity and input, and moves the player slightly in a random direction if they are deemed to be stuck. This helps to ensure that the player is able to move freely and avoid getting stuck in corners or other tight spaces
robertrumney/random-blinking
Simple script to facilitate blinking on a skinned mesh character using blendshapes.
robertrumney/reference-finder
Unity Editor tool to find script references in prefabs and scenes with autocomplete search.
robertrumney/slide-show
A Unity slideshow system with crossfade visuals and timed audio triggers.
robertrumney/steam-launch-options
Passing information to a Unity C# game via Steam launch option command line arguments.
robertrumney/string-finder
A Unity Editor tool to find and replace serialized strings in the scene.
robertrumney/tension-music
Music manager for Unity, handling transitions between normal, tension, danger, and death states.
robertrumney/terrain-tools
Set of Unity editor window tools for terrain management and optimization.