robertrumney
Is it crazy how saying sentences backwards creates backwards sentences saying how crazy it is?
Mustard T.V.South Africa
robertrumney's Stars
robertrumney/steam-leaderboards
System for using Steamworks.NET leaderboards in Unity.
robertrumney/frozen-shader
Frozen ice shader with interpolation and example C# script for freezing enemies and objects in a Unity game.
robertrumney/gameobject-replacer
Unity editor window script to assist in mass replacing prefabs and game objects.
robertrumney/adaptive-music
Simple C# adaptive music system for Unity
robertrumney/realistic-ragdoll
Realistic Ragdoll is a Unity script that adds realistic physics to your ragdoll characters. It uses the Rigidbody component to apply downward force to each part of the ragdoll, making it fall and move naturally. The script also checks if the ragdoll has come to a rest and, if so, disables and destroys itself to save resources.
robertrumney/alpha-texture
A custom Unity shader that enables physically-based rendering with a separate alpha texture for precise control over transparency, supporting albedo, metallic, smoothness, and normal maps.
robertrumney/anti-matter
48 Hour Unreal Engine game jam in C++ with no blueprints or marketplace plugins.
robertrumney/anything-trigger
Simple Unity C# script for game trigger configuration in Unity without the need for code.
robertrumney/cheat-codes
Simple example of how to implement cheat codes in a Unity game.
robertrumney/easter-egg-spawner
Procedural Easter egg spawner for Easter-themed game events. (As used in Organosphere Easter Event 2023)
robertrumney/glass-shatter
Unity glass shatter script for FPS game environment destruction
robertrumney/material-usage
An editor extension for identifying and optimizing underutilized materials in Unity scenes.
robertrumney/optimization-volume
Unity script that optimizes performance by controlling the activation and deactivation of a group of GameObject items based on the player's proximity to a trigger volume.
robertrumney/procedural-generation
C# Procedural generation tools for Unity
robertrumney/scope-tutorial
Simple tutorial on how to create realistic looking scopes with render textures that does not require a second camera
robertrumney/testing-tool
Simple tool for testing functions via key that can be assigned and configured in the inspector without code.
robertrumney/binocular-tagging
C# Binocular tagging system for Unity
robertrumney/bones-inspector
Unity SkinnedMeshRenderer editor extension script to expose and assign bones in the inspector.
robertrumney/dissolve-shader
Simple shader and script system for dissolving meshes at runtime in Unity
robertrumney/emission-checker
Unity tool to detect and fix materials with redundant black emissions.
robertrumney/endless-expanse
A Unity shader for creating an infinite white space with a seamless horizon.
robertrumney/game-saver
Game save/load system for Unity in C# using binary serialization and data I.O.
robertrumney/game-tools
Generic usage tools for game development in C# using Unity
robertrumney/grass-manager
An all in one procedural grass painter tool for Unity terrains.
robertrumney/ik-tools
Inverse Kinematics toolset for Unity C# allowing better NPC interactions for holding and looking.
robertrumney/inactive-objects
A Unity Editor tool to list inactive static objects in the active scene, with options to exclude specific names or transforms.
robertrumney/lod-group-creator
Automatic LOD Group Prefab creator for Unity mesh groups.
robertrumney/skin-shader
Realistic skin shader for FPS games & more
robertrumney/texture-usage
Unity Editor tool for analyzing and listing texture memory usage in scenes.
robertrumney/web-tools
Unity C# web tools for user account login/signup as well as account management using PHP