robertrumney
Is it crazy how saying sentences backwards creates backwards sentences saying how crazy it is?
Mustard T.V.South Africa
Pinned Repositories
adaptive-music
Simple C# adaptive music system for Unity
alpha-texture
A custom Unity shader that enables physically-based rendering with a separate alpha texture for precise control over transparency, supporting albedo, metallic, smoothness, and normal maps.
anti-matter
48 Hour Unreal Engine game jam in C++ with no blueprints or marketplace plugins.
anything-trigger
Simple Unity C# script for game trigger configuration in Unity without the need for code.
frozen-shader
Frozen ice shader with interpolation and example C# script for freezing enemies and objects in a Unity game.
gameobject-replacer
Unity editor window script to assist in mass replacing prefabs and game objects.
material-usage
An editor extension for identifying and optimizing underutilized materials in Unity scenes.
realistic-ragdoll
Realistic Ragdoll is a Unity script that adds realistic physics to your ragdoll characters. It uses the Rigidbody component to apply downward force to each part of the ragdoll, making it fall and move naturally. The script also checks if the ragdoll has come to a rest and, if so, disables and destroys itself to save resources.
steam-leaderboards
System for using Steamworks.NET leaderboards in Unity.
terrain-optimization
The `AdjustTerrainDetail` script is a utility for Unity that automatically adjusts the terrain detail and quality settings based on the player's position. The script is designed to work with multiple terrains in a scene, helping to improve the performance and visual quality of your game.
robertrumney's Repositories
robertrumney/realistic-ragdoll
Realistic Ragdoll is a Unity script that adds realistic physics to your ragdoll characters. It uses the Rigidbody component to apply downward force to each part of the ragdoll, making it fall and move naturally. The script also checks if the ragdoll has come to a rest and, if so, disables and destroys itself to save resources.
robertrumney/anti-matter
48 Hour Unreal Engine game jam in C++ with no blueprints or marketplace plugins.
robertrumney/easter-egg-spawner
Procedural Easter egg spawner for Easter-themed game events. (As used in Organosphere Easter Event 2023)
robertrumney/glass-shatter
Unity glass shatter script for FPS game environment destruction
robertrumney/procedural-generation
C# Procedural generation tools for Unity
robertrumney/terrain-optimization
The `AdjustTerrainDetail` script is a utility for Unity that automatically adjusts the terrain detail and quality settings based on the player's position. The script is designed to work with multiple terrains in a scene, helping to improve the performance and visual quality of your game.
robertrumney/testing-tool
Simple tool for testing functions via key that can be assigned and configured in the inspector without code.
robertrumney/explosion-force
An optimized alternative to Unity's AddExplosionForce() function with more realistic physics.
robertrumney/fuzzy-logic
Unity C# fuzzy logic library for a wide variety of fuzzy tasks
robertrumney/game-control
Static class for storing global game information without singletons
robertrumney/game-saver
Game save/load system for Unity in C# using binary serialization and data I.O.
robertrumney/game-tools
Generic usage tools for game development in C# using Unity
robertrumney/ik-tools
Inverse Kinematics toolset for Unity C# allowing better NPC interactions for holding and looking.
robertrumney/trash-spawner
C# procedural trash spawner for a Unity game.
robertrumney/web-tools
Unity C# web tools for user account login/signup as well as account management using PHP
robertrumney/abstract-pizza
Using pizza to demonstrate the principles of abstract classes in C# for Unity
robertrumney/cactus-damage
Simple cactus script for Unity to facilitate realistic velocity based player collision damage.
robertrumney/click-control
Simple static module library for Unity that provides an API for detecting proper mouse clicks and double clicks using UnityEvents.
robertrumney/fps-optimizer
Simple FPS optimizer script to dynamically change settings based on current frame rate, configurable.
robertrumney/fuzzy-string
C# implementation of fuzzy string comparison logic
robertrumney/navmesh-critter
Animal/Critter A.I. for Unity based on NavMesh & C#
robertrumney/pentaquark-particles
Quark-based thought experiment in C#
robertrumney/pie-chart
A unity script and CG shader that can be used to create a 2D UI sprite pie chart that counts down over time.
robertrumney/procedural-maze
Procedural C++ maze generator for Unreal Engine using primitive meshes.
robertrumney/random-poetry
Random C# poetry generator for Unity
robertrumney/simple-snow
A thought experiment in C#
robertrumney/socket-remote
Tools for creating a node.js based remote control for games using web sockets.
robertrumney/steamworks-multiplayer
W.I.P. set of scripts and functions to facilitate steamworks based networking in unity for a multiplayer co-op game
robertrumney/tutorial-system
Tutorial system with scripts for configuration in editor
robertrumney/wind-simulation
Unity wind simulation that affects all rigidbodies in the scene