rolandoam/shinycocos
ruby bindings for cocos2d-iphone (a.k.a.: i want to program my iphone game in ruby)
RubyNOASSERTION
Issues
- 2
upgrade to cocos2d-iphone 0.9
#26 opened by rolandoam - 3
- 2
rake build_template fails
#34 opened by Sophrinix - 1
add Agon bindings
#23 opened by rolandoam - 1
Command "rake distribution" fails
#32 opened by cdicelico - 1
stack too deep error
#30 opened by rolandoam - 0
add sc_add_tracking to all classes
#31 opened by rolandoam - 2
- 0
not loading all integration classes
#29 opened by rolandoam - 2
- 4
add Template rakefile
#22 opened by rolandoam - 1
update documentation
#21 opened by rolandoam - 2
Comple error SC_Twitter.m
#25 opened by daschewie - 1
remove the twitter extension
#19 opened by rolandoam - 2
rake fails
#24 opened by swizard - 2
Add support for runtime execution of ruby scripts from the users "Documents" directory
#20 opened by bradparks - 1
UI objects
#12 opened by rolandoam - 1
- 3
CallFunc(ND) is mandatory for any kind of game
#17 opened by swizard - 2
CocosNode should support remove_child
#16 opened by swizard - 1
can't subclass Sprite
#15 opened by swizard - 1
add support for TMXTileMap from cocos2d
#14 opened by rolandoam - 1
migrate sc_object_hash
#13 opened by rolandoam - 2
group all IDs and SYMBOLs
#2 opened by rolandoam - 1
Classes should keep a reference of objects
#3 opened by rolandoam - 1
Transitions
#11 opened by rolandoam - 1
change macros CC_NODE & friends
#10 opened by rolandoam - 1
add cocos2d 0.8 support
#9 opened by rolandoam - 2
add sound engine
#8 opened by rolandoam - 0
- 1
exception handling in ruby world
#4 opened by rolandoam - 1
remove Klass.*_with_* creators
#5 opened by rolandoam - 1
change "new" methods to "initialize"
#6 opened by rolandoam - 2