Pinned Repositories
ComputePathTracer
A simple real time GPU path tracer, using DX11 Compute shaders :red_circle:.
ComputerVision_ImageProcessing
Cuda-Flocking-Boids
Flocking boids simulation using Cuda and C++. Implementation approaches : Coherent grid, Uniform grid, and Brute force.
cuda-raytracer
A cuda-based implementation of the Ray Tracing In A Weekend Book
Helios
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
HFormer-Low-Dose-CT-Denoiser
Unofficial Tensorflow implementation of the paper "Hformer: highly efficient vision transformer for low-dose CT denoising". Link to original paper : https://link.springer.com/article/10.1007/s41365-023-01208-0
lunar-engine
Yet anther Vulkan (sandbox) renderer :volcano:
RadiumEngine
Simple PBR Graphics renderer, using C++ / DX11
serenity-engine
A WIP game engine featuring Lua scripting, D3D12 renderer and Editor
voxel-engine
WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.
rtarun9's Repositories
rtarun9/Helios
DirectX12 Graphics renderer used for implementing rendering techniques such as PBR / IBL, Deferred Shading, SSAO, Bloom, Shadow Mapping, etc :dizzy:
rtarun9/ComputePathTracer
A simple real time GPU path tracer, using DX11 Compute shaders :red_circle:.
rtarun9/voxel-engine
WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.
rtarun9/HFormer-Low-Dose-CT-Denoiser
Unofficial Tensorflow implementation of the paper "Hformer: highly efficient vision transformer for low-dose CT denoising". Link to original paper : https://link.springer.com/article/10.1007/s41365-023-01208-0
rtarun9/RadiumEngine
Simple PBR Graphics renderer, using C++ / DX11
rtarun9/lunar-engine
Yet anther Vulkan (sandbox) renderer :volcano:
rtarun9/serenity-engine
A WIP game engine featuring Lua scripting, D3D12 renderer and Editor
rtarun9/cuda-raytracer
A cuda-based implementation of the Ray Tracing In A Weekend Book
rtarun9/ComputerVision_ImageProcessing
rtarun9/CudaProgramming
Learning about cuda (for writing gpu-compute programs)
rtarun9/memory-allocators
Implementing and trying out various memory allocation strategies.
rtarun9/rtarun9.github.io
repo for my personal / portfolio website, made using hugo.
rtarun9/Cuda-Flocking-Boids
Flocking boids simulation using Cuda and C++. Implementation approaches : Coherent grid, Uniform grid, and Brute force.
rtarun9/cpp-concurrency
Learning about Concurrency using Modern C++
rtarun9/image-denoising-experiments
Code & Experiments for the final year project "Medical image denoising using Hybrid methods"
rtarun9/imgui-premake
Custom fork of imgui to make integration with premake simpler :)
rtarun9/Nabla-Examples-and-Tests
Nabla's Tests and Examples source code
rtarun9/prism-engine
A game engine made from scratch (inspired by handmade hero)
rtarun9/raycaster
A simple C raycaster made while following the https://github.com/ssloy/tinyraycaster/ series
rtarun9/rtarun9
rtarun9/runtime-dynamic-linking
A small example of Runtime dynamic linking using Win32 and C
rtarun9/simd-programming
rtarun9/thread-pool
Custom thread pool to use in personal projects :)