A simple PBR Graphics renderer using C++ / DirectX11. Made for learning and implementing modern graphics techniques in a quick and easy manner.
- Physically Based Rendering (PBR)
- Image Based Lighting (IBL)
- Shadow Mapping
- Bloom (Using repeated up / down sampling technique)
- Deferred shading
- Normal mapping
- FXAA
- SSAO
- HDR lighting and tone mapping
- Point and directional lights
- Logging system (Using spdlog)
- Simple UI to configure shader parameters and preview output of various Render Passes.