Pinned Repositories
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
Animation-Instancing
This technique is designed to instance Characters(SkinnedMeshRender).
AssetBundleReporter
Unity AssetBundle Reporter
EffectiveModernCppChinese
《Effective Modern C++》翻译 - 2020更新中
fftWater
Ocean simulation based on the paper of Jerry Tessendorf: Simulating Ocean Water
MMORPG
MMORPG是一个可以用来学习ARPG核心战斗的项目(不再维护)。http://v.youku.com/v_show/id_XOTE5NDg1MTg0.html?firsttime=0
Unity-EmojiText
unity text enhence, support emoji \underline\link
Unity-ShadowMap-Test
Learning Base Shadow Map
Unity_Image_Flash_Effect
图片流光效果
rubbyzhang's Repositories
rubbyzhang/water-resources
Resources for water rendering
rubbyzhang/Acid
A high speed C++17 Vulkan game engine
rubbyzhang/AnimationRigging-AdvancedSetups
Distributable samples demonstrating advanced setups and use cases for Unity's Animation Rigging package
rubbyzhang/AvatarMe
Public repository for the CVPR paper AvatarMe
rubbyzhang/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
rubbyzhang/awesome-reinforcement-learning-zh
中文整理的强化学习资料(Reinforcement Learning)
rubbyzhang/awesome-vulkan
Awesome Vulkan ecosystem
rubbyzhang/blog_img_storage
rubbyzhang/book
:books: All programming languages books
rubbyzhang/brdf
BRDF Explorer
rubbyzhang/Data-Science-Notes
数据科学的笔记以及资料搜集
rubbyzhang/DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
rubbyzhang/Falcor
Real-Time Rendering Framework
rubbyzhang/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
rubbyzhang/glfw
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
rubbyzhang/glm
OpenGL Mathematics (GLM)
rubbyzhang/glTF-Sample-Models
glTF Sample Models
rubbyzhang/KlayGE
KlayGE is a cross-platform open source game engine with plugin-based architecture.
rubbyzhang/niagara
A Vulkan renderer written from scratch on stream
rubbyzhang/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
rubbyzhang/PFNN
Phase-Functioned Neural Networks for Character Control
rubbyzhang/Probulator
Experimentation framework for probe-based lighting
rubbyzhang/raytracing.github.io
Main Repo / Main Web Site
rubbyzhang/Scan2CAD
[CVPR'19] Dataset and code used in the research project Scan2CAD: Learning CAD Model Alignment in RGB-D Scans
rubbyzhang/smplify-x
Expressive Body Capture: 3D Hands, Face, and Body from a Single Image
rubbyzhang/UE4Demo
rubbyzhang/VLR
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX
rubbyzhang/Vulkan-Samples
One stop solution for all Vulkan samples
rubbyzhang/vulkan_best_practice_for_mobile_developers
Vulkan best practice for mobile developers
rubbyzhang/VulkanTutorial
Tutorial for the Vulkan graphics and compute API