rust-gamedev/rust-gamedev.github.io

Newsletter 40: November 2022

ozkriff opened this issue Β· 21 comments

Newsletter 40: November 2022

tags: newsletter

Editors: @ozkriff, @AngelOnFira, and @17cupsofcoffee

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with TODO's news!

Current Schedule

The soft deadline for all section PRs is 4 Dec.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "πŸ†“ free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Announcements

  • Rust Gamedev meetup - βœ”οΈ done by @ozkriff

Game Updates

  • Veloren (1) - βœ”οΈ done by @AngelOnFira
  • Yomi Hustle (1) - πŸ†“ free (@uzkbwza?)
  • Tantan’s Voxel Project (1, 2) - πŸ†“ free (@TanTanDev?)
  • Combine And Conquer (1, 2, 3, 4) - πŸ†“ free (@I3ck?)
  • Crispy's Automation RL (1) - πŸ†“ free (@0crispy?)
  • Idu (1, 2) - πŸ†“ free (@johann2?)
  • gssa-rs (1, 2, 3) - πŸ†“ free (@devildahu?)
  • Scummstreets (1, 2) - βœ”οΈ done by @Dooskington
  • 8bit-duels (1, 2) - βœ”οΈ done by @ThousandthStar
  • Space Frontiers (1, 2) - βœ”οΈ done by @starwolfy
  • Timely Defuse (1) - βœ”οΈ done by @Enet4
  • Jumpy - βœ”οΈ done by @zicklag
  • Rusty Vangers - βœ”οΈ done by @kvark
  • Digital Extinction - βœ”οΈ done by @Indy2222
  • CyberGate - βœ”οΈ done by @cybersoulK
  • spaceviata - βœ”οΈ done by mockersf

Learning Material Updates

  • Render Pipelines in wgpu (1, 2) - βœ”οΈ done by @ozkriff
  • Embark: Evaluating health&quality of crates (1, 2) - βœ”οΈ done by @ozkriff
  • bevy+rapier (1) - βœ”οΈ done by @ozkriff

Engine Updates

Tooling Updates

Library Updates

Other News

  • Bullet points of any interesting news that doesn't have its own section - βœ”οΈ done by @ozkriff

Discussions

  • "Which graphics crate do you use?" (1)
  • "WASM For Core Game Loop & Mods (1)

Jobs

Publishing Steps

  • Final review - by everyone
  • Publish - by @ozkriff
  • Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @ozkriff
  • Pin thread on Twitter - by @ozkriff
  • Add comment links - by @ozkriff
  • Add a draft of next month's newsletter - βœ”οΈ done by @ozkriff

I'll gladly do godot-rust! πŸ€–πŸ¦€

I'm releasing bevy_atmosphere 0.5 today. Would it be fine to add it to November's newsletter?

@JonahPlusPlus sure, added to the plan

Enet4 commented

I am interested in writing about my GitHub GameOff 2022 submission, Timely Defuse. If it's OK, I should hopefully send a PR within the soft deadline.

Maix0 commented

I wrote a little section about my engine (pixel engine) , feel free to add things/change the way it is written.

@ozkriff I've added a small description of Boytacean to the tools section.

I'll take Jumpy.

I'll take 8bit-duels

I can do bevy-sequential-actions πŸ™‚

Thank you for the mention. I will get to writing for the section of the monthly letter for Space Frontiers!

I'll do seldom_pixel!

I'll take Sparsey πŸ‘‹

Found https://github.com/torsteingrindvik/bevy-vfx-bag yesterday. Looks pretty neat. Do you want to add a section for that @torsteingrindvik?

Found https://github.com/torsteingrindvik/bevy-vfx-bag yesterday. Looks pretty neat. Do you want to add a section for that @torsteingrindvik?

Sure, thanks! I'll do it within a few hours.

I'll write up the Dims job ad when I'm at work tomorrow!

I'll do bevy_quickmenu today :)

I'm happy to take bevy-hikari.

Added a section for bevy: #1224

I'll do scummstreets tomorrow :)

Just saw this thread, beginning work now on the section for Graphite if there's still time. (Don't hold the presses for me though.) Is there any way to get included in the template each month?

It's out, sorry for another delay!

πŸŽ‰ https://gamedev.rs/news/040 (/r/rust_gamedev, Twitter, Mastodon)

And as always huge thanks to all editors, contributors, and reviewers! πŸ¦€πŸ¦€