Newsletter 43: Feb 2023
ozkriff opened this issue Β· 22 comments
Newsletter 43: Feb 2023
tags: newsletter
Editors: @ozkriff, @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with February's news!
Current Schedule
The soft deadline for all section PRs is March 4.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
- Read CONTRIBUTING.md.
- Choose one or more of the "π free" sections listed below, and leave a comment letting us know you want to work on them.
- The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
- The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
- You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
- Send a PR to the
source
branch (example: #336). - Mention this issue in your PR's description to link it all together.
Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
- Write in third-person perspective.
- Each line must be 80 characters or less, for ease of reviewing/diffing.
- Only one image per section is allowed.
- The maximum size is 300kb for static images and 2.5mb for GIFs.
- The image should come before the text, and must have alt text for accessibility.
- Prefer static images to GIFs, to keep the page load times down.
- Each section should be under 1000 characters, and under 6 paragraphs.
- This only applies to the rendered text, not the markup.
- Keep formatting minimal - no bold/italics/etc.
- Avoid long/nested bullet point lists - no changelogs!
Please use these templates as a starting point:
Games/apps/libraries:
### [Game name]
![alt text](img)
_optional image label_
[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_
[Game name]: http://example.com
Articles/blog posts/videos/etc:
### [Article name]
![alt text](img)
_optional image label_
[@nickname] published an [article] about...
{overview what the resource is about}.
_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_
[Article name]: http://example.com
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Rust Gamedev Meetup
- Details of this month's meetup - βοΈ done by @ozkriff
Game Updates
- Veloren (1) - βοΈ done by @AngelOnFira
- Tiny Glade (1, 2) - βοΈ done by @anopara
- Hydrofoil Generation (1) - βοΈ done by @kunos
- Cargo Space (1) - βοΈ done by @johanhelsing
- triverse (1, 2) - βοΈ done by @ozkriff
- Open Combat (1) - βοΈ done by @buxx
- Hoive (1) - π free (@cooscoos?)
- Tigris and Euphrates (1) - π free (@0b01?)
- CootsMania (1) - βοΈ done by @kuviman
- Idu (1, 2, 3) - βοΈ done by @ozkriff
- Tantanβs Voxel Project (1) - π free (@TanTanDev?)
- Primitive Engineering (1, 2) - π free (@Defernus?)
- scalp invaders (1) - π free (@cdsupina?)
- Necking (1) - βοΈ done by @ozkriff
- Legend of Worlds (1) - βοΈ done by @troyedwardsjr
- Tunnet - βοΈ done by @puzzled-squid
- CyberGate - βοΈ done by @cybersoulK
Learning Material Updates
- First Person Game in 2KB (1) - βοΈ done by @grantshandy
- Exploring Rust for Vulkan drivers (1, 2) - π free (@gfxstrand?)
- Making Galaga in Rust with Bevy (1) - βοΈ done by @ozkriff
- Learn WGPU (1) - π free (@sotrh?)
- PhaestusFox's Bevy videos (1) - π free (@PhaestusFox?)
- FPS Limiter in Rust by Hooking DirectX (1) - π free (@Zazama?)
- Bevy Cheatbook (1, 2) - π free (@inodentry?)
- Voxel Meshing (1, 2) - βοΈ done by @ozkriff
Engine Updates
- alkahest-rs (1, 2) - π free (@AnthonyUtt?)
- Ambient (1) - βοΈ done by @philpax
- fyrox (1, 2) - βοΈ done by @ozkriff
- godot-rs - βοΈ done by @Bromeon
- Blue - βοΈ done by @ElhamAryanpur
- Geng - βοΈ done by @kuviman
Tooling Updates
- Graphite - βοΈ done by @Keavon
- denog (1. 2) - π free (@jbatez?)
- yds' sprite & p/art editor (1) - βοΈ done by @yds12
- rerun.io (1) - βοΈ done by @ozkriff
- Rust on Nintendo DS (1) - π free (@SeleDreams?)
Library Updates
- cvars (1) - βοΈ done by @martin-t
- seldom_state v0.4 (1) - βοΈ done by @Seldom-SE
- blink-alloc (1) - βοΈ done by @zakarumych
- hexx (1) - βοΈ done by @ManevilleF
- Taffy v0.3 (1, 2) - βοΈ done by @alice-i-cecile
- pecs (1) - βοΈ done by @jkb0o
- oxidized_navigation v0.2 (1) - π free (@TheGrimsey?)
- warbler_grass - βοΈ done by @EmanuelBoehm
- nanoshredder - βοΈ done by @not-fl3
Other News
- Bullet points of any interesting news that doesn't have its own section - βοΈ done by @ozkriff
Discussions
Publishing Steps
The soft deadline for all section PRs is March 4.
Ugh, the statistics say that the newsletter will likely be released significantly later π but I'll try hard to prepare the release for Monday.
I'll take seldom_state
!
I'll take Ambient :)
I'll do Hydrofoil Generation!
I'll take taffy, and I'll also do a little blurb for my game Emergence.
I'll write about blink-alloc
I'll write about pecs
Hey I'll write about the sprite editor (tooling updates), thanks for including it
I'll take "Write First Person Game in 2KB"
godot-rust it is π€π¦
Can I ask that a small link to dlss_wgpu gets included? Nothing to say about it or showoff atm, but I'm writing WIP bindings to NVIDIA's DLSS for usage with wgpu.
I take Open Combat
:)
Could I also include a small section about the release of warbler_grass?
Greetings! Hello Ozkriff,
I was wondering if I can include blue engine for the newsletter. If this month is full, I can prepare for next month. Thank you.
@ElhamAryanpur sure, feel free to send a PR!
I'll take cvars
I'll write up a section on Cargo Space in a couple of hours :)
The final draft is ~80% done, going to finish it off tomorrow morning (utc+4 tz).
@AngelOnFira @Keavon ping about WIP sections.
Sorry, I'll try to get the meetup done tomorrow morning π
Working on it now, sorry for the delay during this especially busy week. Should be done in several hours, hopefully before your morning.
π https://gamedev.rs/news/043 π
As always, huge thanks to all contributors and reviewers! π¦ π¦ π¦