rust-gamedev/rust-gamedev.github.io

Newsletter 24

17cupsofcoffee opened this issue ยท 27 comments

Newsletter 24: July 2021

Editors: @17cupsofcoffee, @AngelOnFira, and @ozkriff

Another month has gone by, so it's time to put together the Rust Gamedev newsletter for July! (hey that kinda rhymed this month)

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Grab some of the "๐Ÿ†“ free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • Mentions in brackets (like "๐Ÿ†“ free (@ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview:
    • Use provided links as a starting point.
    • Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
    • Insert line breaks (softbreak) at 80 chars, please.
    • Leave a comment or DM me on Discord if you have any issues.
  • Send a PR to the source branch (example: #336)
    • Mention this issue in your PR's description to link it all together.

As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:

We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end ๐Ÿ’ฏ This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it ๐Ÿ†“ free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!

Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list ๐Ÿ˜„


Current Schedule

The soft deadline for all section PRs is the 7th of August. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)


โš ๏ธ The most important formatting/style rules from CONTRIBUTING.md:

  • Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
  • All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
  • No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
  • Third-person perspective.
  • 80 characters per line and no other markdownlint warnings on CI.

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

  • Rust GameDev Meetup - โœ”๏ธ done by @AngelOnFira
  • Game Updates
    • Veloren (1) - โœ”๏ธ done by @AngelOnFira
    • Zemeroth on Google Play (1, 2) - ๐Ÿ†“ free (@ozkriff?)
    • Flesh (1, 2) - ๐Ÿ†“ free (@Im-Oab?)
    • A/B Street (1) - ๐Ÿ†“ free
    • The Process (1) - โœ”๏ธ done by @setzer22
    • Harvest Hero Origins (1, 2) - โœ”๏ธ done by @Bombfuse
    • Recall Singularity (1) - ๐Ÿ†“ free
    • Robo Instructus (1) - โœ”๏ธ done by @alexheretic
    • Fish Fight (fka. Fish Game) (1, 2) - โœ”๏ธ done by @saveriomiroddi
    • Theta Wave (1) - โœ”๏ธ done by @cdsupina
    • Stellary 2 (1) - ๐Ÿ†“ free (@dezajno?)
    • Wicked Potions (1, 2) - โœ”๏ธ done by @NiklasEi
  • Learning Material Updates
  • Engine Updates
  • Tooling Updates
  • Library Updates

Final steps:

ggez 0.6.0 has been released, this is a note to myself to make sure it gets included here~

@icefoxen Have added it to our draft of the plan ๐Ÿ‘

t-mw commented

I'll work on the PR for throne, thanks to whoever added it.

I'd like to write about rkyv if there's room!

Will take Emerald and HHO

Sorry, once again I'm overloaded, no A/B Street update this month

Yah, I can take discord-sdk.

Iโ€™d like to write about Shroom Kingdom

See this blog post

I'll write something about Wicked Potions

I'll take godot-egui and also work in a short piece for The Process if that's okay ๐Ÿ‘

By the way, I think there's a typo in the issue text:

The soft deadline for all section PRs is the 7th of July.

Shouldn't it be August?

Would someone be so kind as to bundle this post here into a PR of their own? I always goof something up with this PR process.

Fish Fight

fishfight-july-small.mp4

Fish Fight [Twitter] by @not-fl3 & @erlend-sh

  • Reintroduced the game as the independent Fish Fight.
  • Team of 10+ collaborators. More later on our practice of 'open hiring'.
  • Loads of new weapons added and soon to be introduced:
    • Mind-controlled Jellyfish
    • Kick-bombs (bomberman-style)
    • Cursed Skull
    • Handcannon
    • Gatling gun
    • Sproingers
    • Pirate Boots
    • ..and more!
  • Whole new Environmentals system added for map-wide events (mass-shark attack incoming! ๐Ÿฆˆ )
  • Physics doc & improvements

Hoping to go public with the open source repo within a month or so.

I'll write a short update on my rollback netcode library GGRS

I'll add a bit about Starframe's new rope physics ๐Ÿ‘‹

I'd like to write about Fish Game; see #719 (comment).

> Would someone be so kind as to bundle this post here into a PR of their own? I always goof something up with this PR process.

I'll take care of this @erlend-sh :)

Edit: Looks like it's already being done ๐Ÿ‘

I'll get something about Hands-on Rust for you either later today or in the morning. Thanks!

I'll do an update on Bounty Bros. and Bevy Retrograde.

I'll take the RG3D RPG tutorial!

I'll get something to you for Quilkin - probably tomorrow (US/Wed)!

โฐ Reminder that we're aiming to get the newsletter released this weekend - soft deadline for PRs is tomorrow.

Would my blog post about asset handling in Bevy apps fit into the newsletter somewhere? https://www.nikl.me/blog/2021/asset-handling-in-bevy-apps/
It's not really a learning material/tooling update, but still about game dev in rust.

@NiklasEi I think this could fit into a Library Updates section for bevy_asset_loader, since it's justifying why that library exists and talking about the future development direction for it :)

Thanks @henryksloan for helping with the Graphite submission!

Going to write a section on Zemeroth, Flesh and Macroquad, and then if there's no more PRs, I'll get the final publication PR ready to go :)

Final review PR is up: #745

...and it's published! Thanks for everyone's contributions ๐Ÿ˜„