markmandel
Developer Advocate, Google Cloud for Games | #Gamedev ∩ Infrastructure | Founder Agones and Quilkin | #GDC Online Games Tech Summit Advisor | he/him
GoogleSan Francisco, California
Pinned Repositories
agones
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
global-multiplayer-demo
This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
quilkin
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
brute
A simple and lightweight Entity Component System library for writing games with Clojure and ClojureScript.
ColdDoc
ColdDoc is a tool that has been built to generate documentation based on ColdFusion Component Meta Data.
dotfiles
My dotfiles and local machine provisioning
happy-angry-surprised
A very silly, web based, Firebase and Cloud Vision API multiplayer game that works exactly the same as Rock, Paper, Scissor - except with facial emotions.
JavaLoader
JavaLoader is a library that has been built to ease the use, development and integration of Java within ColdFusion applications.
paddle-soccer
A simple, two player multiplayer game built to show how you can host dedicated game servers on Kubernetes.
wrapping-clojure-tooling-in-containers
Example of a Clojure development environment inside a Docker container
markmandel's Repositories
markmandel/dotfiles
My dotfiles and local machine provisioning
markmandel/while-let
Repeatedly executes body while test expression is true, evaluating the body with binding-form bound to the value of test.
markmandel/tmux-intellij
Plugin that provides Tmux integration with IntelliJ.
markmandel/agones
Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
markmandel/appindicator3
Rust bindings for the AppIndicator and AyatanaAppIndicator library.
markmandel/arewegameyet
The repository for https://arewegameyet.rs
markmandel/cloud-builders
Builder images and examples commonly used for Google Cloud Build
markmandel/cloud-game-servers-examples
markmandel/devrel-demos
markmandel/docsy
A set of Hugo doc templates for launching open source content.
markmandel/envoy
Cloud-native high-performance edge/middle/service proxy
markmandel/envoy-build-tools
Common build tools shared by the Envoy/UDPA ecosystem
markmandel/flowblade
Video Editor for Linux
markmandel/gen-crd-api-reference-docs
API Reference Docs generator for Kubernetes CRDs, used by Knative, Kubeflow and others
markmandel/global-multiplayer-demo
This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
markmandel/htmltest
:white_check_mark: Test generated HTML for problems
markmandel/hugo
The world’s fastest framework for building websites.
markmandel/inhibit
Small app to create a systray icon to inhibit the screensaver
markmandel/make-help
Just another one tool for simple and beautiful `make help` command
markmandel/open-match-docs
Open Match Website
markmandel/quilkin
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
markmandel/rust-gamedev.github.io
The repository for https://gamedev.rs
markmandel/rust-linux-darwin-builder
Use the same Docker image to cross-compile Rust programs for Linux (musl libc) and macOS (osxcross).
markmandel/rust-streamdeck
markmandel/sdk-go
Go SDK for CloudEvents
markmandel/sdk-rust
Rust library to interact with CloudEvents
markmandel/stk-code
The code base of supertuxkart
markmandel/tokio-uring
An io_uring backed runtime for Rust
markmandel/xmonad-cinnamon
Use xmonad with Cinnamon Session integration.
markmandel/ytmusicapi
Unofficial API for YouTube Music