rvkennedy's Stars
tloen/alpaca-lora
Instruct-tune LLaMA on consumer hardware
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
google/benchmark
A microbenchmark support library
advimman/lama
🦙 LaMa Image Inpainting, Resolution-robust Large Mask Inpainting with Fourier Convolutions, WACV 2022
zeux/meshoptimizer
Mesh optimization library that makes meshes smaller and faster to render
google/oboe
Oboe is a C++ library that makes it easy to build high-performance audio apps on Android.
hustvl/4DGaussians
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
AcademySoftwareFoundation/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
emilk/loguru
A lightweight C++ logging library
paullouisageneau/libdatachannel
C/C++ WebRTC network library featuring Data Channels, Media Transport, and WebSockets
Activision/caldera
Caldera data set from Call of Duty®: Warzone™
KjellKod/g3log
G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
DeadlyRedCube/Cathode-Retro
A collection of shaders to emulate the display of an NTSC signal through a CRT TV
donydchen/mvsplat
🌊 [ECCV'24 Oral] MVSplat: Efficient 3D Gaussian Splatting from Sparse Multi-View Images
sebbbi/OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation
microsoft/MixedRealityCompanionKit
This is a MixedRealityToolkit style repository for code bits and components that may not run directly on Microsoft HoloLens or immersive headsets but instead pair with them to build experiences.
Unity-Technologies/megacity-metro
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.
explainers-by-googlers/Web-Environment-Integrity
PacktPublishing/Building-Low-Latency-Applications-with-CPP
Building Low Latency Applications with CPP by Packt Publishing
immersive-web/webxr-input-profiles
WebXR Gamepad assets, source library, and schema
morganstanley/Xpedite
A non-sampling profiler purpose built to measure and optimize performance of C++ low latency/real time systems
LouisCharlesC/safe
Header only read/write wrapper for mutexes and locks.
erwincoumans/experiments
testbeds, random bits, snippets mainly for real-time physics/graphics development. The GPU rigid body pipeline is moved to a separate repository at http://github.com/bulletphysics/bullet3
KhronosGroup/OpenXR-Tutorials
OpenXR Tutorials
secarri/MipFlooding
C# and Python implementation of the "mip flooding" algorithm used in God of War. This algorithm was presented in the 2019 GDC talk and optimizes game textures sizes on disk.
AngusJohnson/SvgShellExtensions
Preview Handler and Thumbnail Provider for SVG files
david-grs/papipp
c++ wrapper around libpapi
cvfish/VideoPopup
simul/Platform
The Simul Platform rendering library
KEYFRAME-SEHU/mapping
Mapping WebXR platforms