This project is a .NET C# implementation of a client that connects to the [Sapphire Server Engine] 1. It can be used to build C# games that utilize the server, and also works within the Unity game engine.
The Sapphire C# Client Copyright (c) Ryan Rule-Hoffman, All rights reserved.
This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this library.
To utilize the client, add the assembly to your .NET project.
This project has no dependencies other then the core .NET class library.
Compile the project within MonoDevelop or Visual Studio.
To install MonoDevelop on Linux, follow the instructions at http://www.monodevelop.com/download/linux/.