WIP
rust-gpu shaders for Bevy.
- Hot reloading
- DX12 / Vulkan / WebGPU / WebGL
When building, use the rust-gpu-builder
feature, specifc rust toolchain is required when compiling rust-gpu shaders. See rust-toolchain.toml
For distribution after SPIR-V files are built, rename rust-toolchain.toml
to rust-toolchain.toml.disabled
or use other method to use preferred toolchain.