rygaar72's Stars
OpenEnroth/OpenEnroth
Open reimplementation of Might and Magic 6 7 8 game engine
brunodev85/winlator
Android application for running Windows applications with Wine and Box86/Box64
brianbruggeman/Deferral
A square, monospaced font
bladecoder/blade-ink-java
Inkle Ink runtime implementation in Java
yellowstonegames/SquidLibSharp
A C# .NET port of some of SquidLib
ganelson/inform
The core software distribution for the Inform 7 programming language.
blueburncz/BBMOD
The most powerful 3D rendering solution for GameMaker
HelenPixels/voxelartassets
Voxel art assets
dominion-dev/dominion-ecs-java
Insanely fast ECS (Entity Component System) for Java
Valkryst/VTerminal
A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Chris3606/GoRogue
.NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture.
FluffyGameDev/InventorySystem
A simple Inventory system you can use no matter how it'll be displayed.
offalynne/Input
Comprehensive cross-platform input for GameMaker
libgdx/ashley
A Java entity system inspired by Ash & Artemis.
sarkahn/dots-roguelike
A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.
sarkahn/rltk_unity
A framework for developing ascii based "traditional" roguelikes in Unity.
azsdaja/Osnowa
a roguelike framework for C# with ECS and Unity integration
yellowstonegames/SquidLib
Useful tools for roguelike, role-playing, strategy, and other grid-based games in Java. Feedback is welcome!
Hexworks/zircon
Zircon is an extensible and user-friendly, multiplatform tile engine.
gilmore606/ure
the unRogueEngine