/BasicMaterialPropertyBlock

This project allows you to easily and quickly add a Material Property Block feature to your game object.

Primary LanguageC#MIT LicenseMIT

Basic Material Property Block

Purpose

MaterialPropertyBlock is used by Graphics. RenderMesh and Renderer. SetPropertyBlock. Use it in situations where you want to draw multiple objects with the same material, but slightly different properties. For example, if you want to slightly change the color of each mesh drawn.

How to Use

  • Drag and Drop: Simply drag and drop the script.

Package Overview

This project allows you to easily and quickly add a Material Property Block feature to your game object.

Basic Material Property Block Video