Pinned Repositories
D-NeRF
dendron
The personal knowledge management (PKM) tool that grows as you do!
derender3d
CVPR 2022 - derender3d: A method for de-rendering a 3D object from a single image into shape, material, and lighting, that is trained in a weakly-supervised fashion relying only on rough shape estimates.
DragGAN
Official Code for DragGAN (SIGGRAPH 2023)
drl_homework
FlexiCubes
games106
现代图形绘制流水线原理与实践,作业框架。
gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
graphics-api-samples
The sample code for my zhihu report
xmake-latex-example
the sample repo for using xmake to manage various latex project
sailing-innocent's Repositories
sailing-innocent/xmake-latex-example
the sample repo for using xmake to manage various latex project
sailing-innocent/graphics-api-samples
The sample code for my zhihu report
sailing-innocent/D-NeRF
sailing-innocent/dendron
The personal knowledge management (PKM) tool that grows as you do!
sailing-innocent/derender3d
CVPR 2022 - derender3d: A method for de-rendering a 3D object from a single image into shape, material, and lighting, that is trained in a weakly-supervised fashion relying only on rough shape estimates.
sailing-innocent/DragGAN
Official Code for DragGAN (SIGGRAPH 2023)
sailing-innocent/drl_homework
sailing-innocent/FlexiCubes
sailing-innocent/games106
现代图形绘制流水线原理与实践,作业框架。
sailing-innocent/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
sailing-innocent/godot
Godot Engine – Multi-platform 2D and 3D game engine
sailing-innocent/InvRender
Code for "Modeling Indirect Illumination for Inverse Rendering", CVPR 2022
sailing-innocent/LuisaRender
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
sailing-innocent/MRPNN
A neural Volumetric Renderer
sailing-innocent/muda
μ-Cuda, yet another painless cuda programming paradigm. With features: structured launch, graph, thread only STL.
sailing-innocent/multi-agents
This is my multi-agents research
sailing-innocent/nerf-pytorch
A PyTorch implementation of NeRF (Neural Radiance Fields) that reproduces the results.
sailing-innocent/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
sailing-innocent/pytorch-CycleGAN-and-pix2pix
Image-to-Image Translation in PyTorch
sailing-innocent/sailing-innocent
profile
sailing-innocent/sailing-innocent.github.io
my acadamic progress and showcase page
sailing-innocent/SLR-SFS
Code release for the paper "Simulating Fluids in Real-World Still Images"
sailing-innocent/stable-diffusion-webui
Stable Diffusion web UI
sailing-innocent/stylegan3
Official PyTorch implementation of StyleGAN3
sailing-innocent/StyleLight
[ECCV 2022] StyleLight: HDR Panorama Generation for Lighting Estimation and Editing
sailing-innocent/TerrainEngine-OpenGL
An OpenGL 4 and C++ program which renders a procedural scene.
sailing-innocent/test_read_the_doc
sailing-innocent/TiNeuVox
TiNeuVox: Fast Dynamic Radiance Fields with Time-Aware Neural Voxels (SIGGRAPH Asia 2022)
sailing-innocent/unbiased-inverse-volume-rendering
Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"
sailing-innocent/warp
A Python framework for high performance GPU simulation and graphics