sailing-innocent's Stars
nerfstudio-project/gsplat
CUDA accelerated rasterization of gaussian splatting
florinshen/FlashSplat
[ECCV2024] FlashSplat: 2D to 3D Gaussian Splatting Segmentation Solved Optimally
Drexubery/ViewCrafter
Official implementation of "ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis"
mongodb/mongo
The MongoDB Database
1JustTao1/GAMES_404
图形学就业指南
andrewkchan/lit-splat
Experimental Relightable Gaussian Splat viewer
tomlooman/ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
tomlooman/EpicSurvivalGame
Third-person Survival Game for Unreal Engine (Sample Project)
yuki-koyama/blender-cli-rendering
Blender Python scripts for rendering images directly from command-line interface
Unity-Technologies/EntityComponentSystemSamples
0x7c13/Pal3.Unity
The Legend of Sword and Fairy 3 (仙剑奇侠传三) & The Legend of Sword and Fairy 3 Gaiden: Wenqing Pian (仙剑奇侠传三外传:问情篇) re-implementation using C#/Unity
Deathrey/NiagaraOceanTutorial
Niagara powered ocean simulation example
KemengHuang/GPU_IPC
This is the first fully GPU Optimized IPC framework
thedmd/imgui-node-editor
Node Editor built using Dear ImGui
YGXXD/ktm
珂朵莉数学库(kutori math)
nerfies/nerfies.github.io
sxyu/svox2
Plenoxels: Radiance Fields without Neural Networks
lpiccinelli-eth/UniDepth
Universal Monocular Metric Depth Estimation
electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
ftk/quickjspp
QuickJS C++ wrapper
comfyanonymous/ComfyUI
The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
dendronhq/dendron
The personal knowledge management (PKM) tool that grows as you do!
karpathy/micrograd
A tiny scalar-valued autograd engine and a neural net library on top of it with PyTorch-like API
fangcun010/glTF-Tutorials
glTF Tutorials
llvm/llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
githubnext/monaspace
An innovative superfamily of fonts for code
nv-tlabs/FlexiCubes
AUTOMATIC1111/stable-diffusion-webui
Stable Diffusion web UI
JX-Master/LunaSDK
Luna SDK is a C++ software development framework for real-time rendering applications.
Liu-xiandong/How_to_optimize_in_GPU
This is a series of GPU optimization topics. Here we will introduce how to optimize the CUDA kernel in detail. I will introduce several basic kernel optimizations, including: elementwise, reduce, sgemv, sgemm, etc. The performance of these kernels is basically at or near the theoretical limit.