sam-astro/Astro8-Computer
Custom 16-bit homebrew CPU, emulator, renderer, circuit, and language
C++MIT
Issues
- 0
Command Prompt issue getting path
#72 opened by sam-astro - 0
Fix bank not resetting in fast mode of emulator when using cmds like `jmp` that do that in microcode
#71 opened by sam-astro - 5
Allow for multiple keys to be pressed at a time
#15 opened by surec-or - 1
Create new assembly standard
#31 opened by sam-astro - 2
Floating point numbers in Armstrong
#19 opened by swift502 - 2
Refine Documentation and Make it More Accurate
#27 opened by vu1canic - 1
- 4
Interface Rework
#22 opened by Garihosu - 0
Re-make sound synthesizer
#59 opened by sam-astro - 0
- 0
Resolution increase
#37 opened by sam-astro - 1
Bug in documentation (memory layout)
#45 opened by maramowicz - 1
Add programCounter as a register
#42 opened by maramowicz - 3
Last pixel is black
#41 opened by maramowicz - 3
Bitwise math
#12 opened by DumbGameMaker - 0
Logisim CPU design error
#40 opened by sam-astro - 0
Armstrong compiler issue
#38 opened by sam-astro - 0
Add a few re-definable characters/sprites
#36 opened by sam-astro - 1
- 3
- 0
- 0
Better documentation is probably required.
#13 opened by sam-astro - 1
benchmark
#5 opened by DumbGameMaker - 0
Better speed management system
#26 opened by sam-astro - 12
Verify the MacOS Binary
#17 opened by Garihosu - 2
`jmp` instruction is limited between 0-2047, so any programs longer than that fail
#9 opened by sam-astro - 1
Instruction index strange
#18 opened by Claupio - 0
Arrays for Armstrong
#10 opened by sam-astro - 0
segmentation fault when pressing enter
#7 opened by DumbGameMaker - 0
Port to linux
#3 opened by sam-astro - 1
Running on windows?
#4 opened by surec-or