Implementing Basic Concepts in Unity
Sl. No | Scene Name | Description |
---|---|---|
1. | Platformer Scene | A Basic Platformer scene. This scene uses PlayerControl.cs script for player movement and Cinemachine for camera follow. |
2. | Particles_Animation_SoftLight | A Scene demonstrating particles and animation and soft light in Unity2D. |
3. | Enemy_Follow_Player | This scene demonstrates a basic enemy AI that follows the player in a 2D scene. The PlayerMovement is top-down movement. |
4. | Enemy_Shooter | This scene demonstrates an enemy that follows the player in a 2D scene and shoots at the player. |
5. | Enemy_Patrol | This scene shows a patrolling enemy. |
6. | Tower Defence Enemy | This scene shows an enemy in tower defence game. |
7. | Stealth Enemy | This scene shows demonstrated a stealth enemy. |
References:
- PlayerControl in Platformer Game
- Cinemachine in 2D
- 2D Particle Effects
- Animations in 2D
- Lighting in 2D
- 2D Enemy Follow AI
- SHOOTING/FOLLOW/RETREAT ENEMY AI WITH UNITY AND C# - EASY TUTORIAL
- PATROL AI WITH UNITY AND C# - EASY TUTORIAL
- TOWER DEFENSE ENEMY AI WITH UNITY AND C# - EASY TUTORIAL
- STEALTH ENEMY AI WITH UNITY AND C# - EASY TUTORIAL