Pinned Repositories
bevy_ascii_terminal
A simple terminal for rendering ascii in bevy.
bevy_roguelike
A traditional roguelike made in bevy. Originally built from the wonderful Rust Roguelike Tutorial: https://bfnightly.bracketproductions.com/
bevy_tiled_camera
A simple camera for properly displaying tile-based low resolution pixel perfect 2D games in bevy.
dots-blockworld
A block world prototype using Unity DOTS and ECS. Because someone had to do it.
dots-roguelike
A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.
ecs-turnbasedprototype
An example of a very simple turn based system in Unity's ecs.
pathfinding
A simple generic solution for pathfinding in Unity that works with jobs and burst.
rltk_unity
A framework for developing ascii based "traditional" roguelikes in Unity.
Unity_FontAtlasGenerator
An editor-only tool for Unity that generates PNG font atlases from arbitrary strings. Built in support for Code Page 437 (if the font supports it).
unityecstetristest
Trying to make Tetris with Unity's ECS system
sarkahn's Repositories
sarkahn/dots-roguelike
A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.
sarkahn/dots-blockworld
A block world prototype using Unity DOTS and ECS. Because someone had to do it.
sarkahn/bevy_ascii_terminal
A simple terminal for rendering ascii in bevy.
sarkahn/rltk_unity
A framework for developing ascii based "traditional" roguelikes in Unity.
sarkahn/bevy_roguelike
A traditional roguelike made in bevy. Originally built from the wonderful Rust Roguelike Tutorial: https://bfnightly.bracketproductions.com/
sarkahn/bevy_tiled_camera
A simple camera for properly displaying tile-based low resolution pixel perfect 2D games in bevy.
sarkahn/pathfinding
A simple generic solution for pathfinding in Unity that works with jobs and burst.
sarkahn/sark_pathfinding_rs
A simple implementation of the pathfinding algorithm from red blob games https://www.redblobgames.com/pathfinding/a-star/implementation.html
sarkahn/terminals
Utilities for rendering to pixel perfect terminals in Unity.
sarkahn/adam_fov_rs
A rust implementation of Adam Milazzo's FOV algorithm http://www.adammil.net/blog/v125_Roguelike_Vision_Algorithms.html#mine
sarkahn/tiled_camera
A simple utility for rendering a pixel perfect viewport in terms of "tiles".
sarkahn/unity_bevymark
sarkahn/bevy_2d_custom_material
Testing how to create a 2d material with custom vertex attributes using bevy's new pipelined renderer.
sarkahn/bevy_ascii_snake
A simple version of Snake built in Bevy using Bevy Ascii Terminal.
sarkahn/bevy_ascii_tetris
sarkahn/sark_grids_rs
Grids for storing data or dealing with grid-based positioning.
sarkahn/bat_ui
sarkahn/bevy_lazy_prefabs
Bevy prefabs for lazy people.
sarkahn/bevy_rust_roguelike_tut_web
sarkahn/bevy
A refreshingly simple data-driven game engine built in Rust
sarkahn/bevy-assets
A collection of Bevy assets, plugins, learning resources, and apps made by the community
sarkahn/bevy_card_game
Game for bevy jam 2022.
sarkahn/bevy_kira_audio
A Bevy plugin to use Kira for game audio
sarkahn/bevy_shader_color_bug
sarkahn/common
Common utilities I use in my projects.
sarkahn/pagestest
sarkahn/rust-aoc
Advent of code (rust)
sarkahn/sarkahn.github.io
sarkahn/tiledcamera
sarkahn/tinyrogueweb