sdepazos's Stars
Genymobile/scrcpy
Display and control your Android device
leereilly/games
:video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.
Unity-Technologies/EntityComponentSystemSamples
sschmid/Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
EllanJiang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
dbrizov/NaughtyAttributes
Attribute Extensions for Unity
zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
QianMo/Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
UnityCommunity/UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity
SebLague/Geographical-Adventures
Syomus/ProceduralToolkit
Procedural generation library for Unity
elringus/sprite-glow
Sprite glow effect for Unity via HDR outline and bloom post-processing
EllanJiang/UnityGameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
Habrador/Unity-Programming-Patterns
Implementations of programming design patterns in Unity with examples in C# when to use them.
przemyslawzaworski/Unity3D-CG-programming
Various shaders.
proyecto26/RestClient
🦄 A Promise based REST and HTTP client for Unity 🎮
aniketrajnish/Unity-Collider-Optimizer
Optimizes mesh and polygon colliders in Unity
MephestoKhaan/HandPosing
Pose authoring using handtrackingon Quest
alelievr/Procedural-Worlds-Editor
Procedural World Editor is a node based procedural terrain generator
thekiwicoder0/UnityBehaviourTreeEditor
Behaviour Tree Editor for Unity built with UIToolkit
bgolus/Normal-Mapping-for-a-Triplanar-Shader
Example shaders showing different methods of implementing normal mapping for triplanar shaders.
przemyslawzaworski/Unity3D-C-programming
Various C# scripts.
EmmetOT/HDRPGrass
Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!
przemyslawzaworski/Unity-Procedural-Rock-Generation
Habrador/Unity-Custom-Tools-Tutorial
Source code for my custom tools tutorials in Unity
nasa/Mixed-Reality-Exploration-Toolkit
EezehDev/AI-Formations
Research project on coordinated movement of AI made with Unity.
elringus/dark-matter-shader
VFX for Unity
mbaske/procedural-cave
Infinite procedural cave in Unity (marching cubes/tetrahedra)
Habrador/Copypasta
Standardized code I copy paste into all my Unity projects