sebastianlipponer/surface_splatting
OpenGL demo of a point rendering and texture filtering technique called Surface Splatting.
C++MIT
Issues
- 1
Error: Could not create GL context
#9 opened by Hiroaki-K4 - 1
- 1
- 2
- 1
The formula of computing depth
#5 opened by Wu-Xiuchao - 1
why need c_scr?
#4 opened by Wu-Xiuchao - 19
Issue when run build-extern.sh
#3 opened by Wu-Xiuchao - 2
Orthographic projection
#2 opened by manuel-kroeter - 3
non-normalized tangent vectors
#1 opened by HelliceSaouli