senchalabs/philogl
A WebGL Framework for Data Visualization, Creative Coding and Game Development
JavaScriptMIT
Issues
- 0
What should happen when applying opacity less than 1 to a node with descendants?
#42 opened by trusktr - 0
Quat.fromMat4() bug
#38 opened by byouloh - 1
- 1
- 0
Support #include in shader
#35 opened by beizhang - 1
texture parameter incompatible with $.merge
#31 opened by beizhang - 0
Does not support floating point texture.
#32 opened by beizhang - 1
Application API
#30 opened by rpsirois - 1
Create a post-processing chain.
#24 opened by philogb - 2
Create scene.{rotate|translate}
#26 opened by philogb - 0
Add Media utility functions / capabilities
#25 opened by philogb - 0
Micro-optimize the rendering pipeline
#10 opened by philogb - 0
Include lessons in the build.
#18 opened by philogb - 0
Update the documentation
#22 opened by philogb - 0
Make Grouped XHRs
#21 opened by philogb - 1
- 1
Set the project layout to be modular
#17 opened by philogb - 2
Enhance typed Array integration
#13 opened by philogb - 1
Add a decompression algorithm in IO
#15 opened by philogb - 0
Create more examples
#19 opened by philogb - 4
Error on world Flights
#11 opened by vjeux - 1
Improve support for multiple programs
#8 opened by philogb - 1
Add Quaternion support.
#5 opened by philogb - 0
Cache enableVertexAttrib calls
#9 opened by philogb - 0
- 1
- 0
LIGHT_MAX bug
#6 opened by philogb - 1
Lesson 11 mouse inversion
#2 opened by parente