sethkohler
Gfx Programmer. Key Clacker. These are personal works that are neither endorsed nor related to any employer.
Greater Seattle, WA
sethkohler's Stars
KhronosGroup/Vulkan-ExtensionLayer
Layer providing Vulkan features when native support is unavailable
cg-tuwien/Auto-Vk-Toolkit
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
dbartolini/data-oriented-design
A curated list of data oriented design resources.
GPUOpen-Drivers/pal
Platform Abstraction Library
lloesche/valheim-server-docker
Valheim dedicated gameserver with automatic update, World backup, BepInEx and ValheimPlus mod support
AmirAzmi/DeferredGraphics
Deffered graphics system made using an ECS engine layout in C++
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
KhronosGroup/Vulkan-Docs
The Vulkan API Specification and related tools
LunarG/VulkanSamples
Vulkan Samples
nlohmann/json
JSON for Modern C++
vulkanprogrammingguide/examples
Example code for the Vulkan Programming Guide
NVIDIAGameWorks/Falcor
Real-Time Rendering Framework
Overv/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
microsoft/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
TheCherno/Hazel
Hazel Engine