Pinned Repositories
03_BuildingEscape
A simple First Person game to learn level building, lighting, Unreal Editor, C++ game logic, basic Blueprint and more. (ref: BE_URC) http://gdev.tv/urcgithub
fill-the-prob
Fill The Probability
kdtree-2d
https://shengsword.svbtle.com/kdtree
shengsword's Repositories
shengsword/3drepo.io
3D Repo web server
shengsword/3DScan
3d virtual room
shengsword/awesome-ray-tracing
Curated list of ray tracing resources
shengsword/brdf
BRDF Explorer
shengsword/ChameleonRT
An example path tracer which runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/OSPRay)
shengsword/color-extractor
Extract colors from an image like a human would do.
shengsword/cycles_bake
Texture baking using Cycles API
shengsword/experiments
[DEPRECATED] Miscellaneous experiments using Sketchfab api.
shengsword/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
shengsword/flowFields
A generative art project driven by Perlin Noise
shengsword/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
shengsword/genartlib
Utilities for creating generative artwork with Clojure
shengsword/guify
A simple GUI for inspecting and changing JavaScript variables
shengsword/Optix-PathTracer
Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine
shengsword/pbr-book-website
shengsword/PBR-White-Paper
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
shengsword/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
shengsword/picogl.js
A minimal WebGL 2 rendering library
shengsword/rayn
A small path tracing renderer written in Rust.
shengsword/redflash
Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching
shengsword/retrace.gl
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
shengsword/scratch-a-pixel
A repository of the code contained in the amazing Scratchapixel lessons https://www.scratchapixel.com/
shengsword/shengsword.github.io
shengsword/Shoes-Try-On-in-AR
Explore new custom sneakers experience in AR.
shengsword/TextureMerger
A lightweight library that creates a Texture Atlas form Three.js textures
shengsword/thebookofshaders
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
shengsword/vexed-generation
Polymorphic helper functions & geometry ops for Houdini VEX / OpenCL
shengsword/vft
:boom::snowflake::hammer: VFX Fractal Toolkit
shengsword/vfx_good_night_reading
:books: Curated collection of good reading about VFX and CG
shengsword/VLR
GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX