sirgru
Software renegade dedicated to code quality, masterful software architecture and uncompromised performance.
@EnnobleStudios
sirgru's Stars
alexGuntha/mindragndropwin
A minimal sample for dragging and dropping files to a Window application
melak47/BorderlessWindow
basic win32 example of a borderless window (with aero shadows)
toptensoftware/RichTextKit
Rich text rendering for SkiaSharp
mono/SkiaSharp
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
bryceharrington/caskbench
Cairo/Skia/etc. graphics benchmarking suite
g-truc/glm
OpenGL Mathematics (GLM)
SaschaWillems/Vulkan
C++ examples for the Vulkan graphics API
SaschaWillems/Vulkan-glTF-PBR
Physical based rendering with Vulkan using glTF 2.0 models
mellinoe/vk
Low-level Vulkan bindings for .NET.
itoral/vkdf
A collection of Vulkan demos
Angelo1211/HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
google/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
jpbruyere/vkvg.net
c# bindings for vkvg
jpbruyere/vk.net
Vulkan binding for .net
jpbruyere/vgperf
Vector graphic libraries performances tests
jpbruyere/vke.net
Vulkan .net library
jpbruyere/vkvg
Vulkan 2D graphics library
jpbruyere/vkhelpers
Vulkan c helper library
jpbruyere/glfw-sharp
GLFW3 binding for C#, derived from 'https://github.com/FacticiusVir/SharpVk.git'
ForeverZer0/glfw-net
Complete, cross-platform, managed wrapper around the GLFW library for creating native windows with an OpenGL context.