smileff's Stars
AUTOMATIC1111/stable-diffusion-webui
Stable Diffusion web UI
binary-husky/gpt_academic
为GPT/GLM等LLM大语言模型提供实用化交互接口,特别优化论文阅读/润色/写作体验,模块化设计,支持自定义快捷按钮&函数插件,支持Python和C++等项目剖析&自译解功能,PDF/LaTex论文翻译&总结功能,支持并行问询多种LLM模型,支持chatglm3等本地模型。接入通义千问, deepseekcoder, 讯飞星火, 文心一言, llama2, rwkv, claude2, moss等。
g-truc/glm
OpenGL Mathematics (GLM)
boostorg/boost
Super-project for modularized Boost
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
KhronosGroup/glTF-Sample-Models
glTF Sample Models
mmp/pbrt-v4
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
GPUOpen-Effects/FidelityFX-FSR
FidelityFX Super Resolution
jpcy/xatlas
Mesh parameterization / UV unwrapping library
microsoft/UVAtlas
UVAtlas isochart texture atlas
NVIDIAGameWorks/DxrTutorials
derkreature/IBLBaker
Light probe generation and BRDF authoring for physically based shading.
SakuraEngine/SakuraEngine
为高性能而生的游戏运行时与工具箱
TheRealMJP/BakingLab
A D3D11 application for experimenting with Spherical Gaussian lightmaps
NVIDIAGameWorks/RTXGI-DDGI
RTX Global Illumination (RTXGI)
NVIDIAGameWorks/RTX-Path-Tracing
Real-time path tracing library and sample
Thekla/thekla_atlas
Atlas Generation Tool
GameTechDev/ISPCTextureCompressor
ISPC Texture Compressor
kayru/Probulator
Experimentation framework for probe-based lighting
google/etc2comp
NVIDIAGameWorks/RTXDI
knarkowicz/GPURealTimeBC6H
Real-time BC6H compression on GPU
darksylinc/betsy
Betsy GPU compressor
wolfpld/etcpak
The fastest ETC compressor on the planet
Ericsson/ETCPACK
Provides code for compression of textures for ETC1, ETC2 and EAC textures
AlexanderVorobyov/simple-light-probe-placer
Simple Light Probe Placer
KhronosGroup/3D-Formats-Guidelines
Guidelines for artists and developers using Khronos Group 3D formats.
jan-van-bergen/SphericalHarmonicLighting
Global Illumination using Spherical Harmonics
nvpro-samples/optix_prime_baking
Shows how to bake ambient occlusion at mesh vertices using OptiX Prime
sydneyzh/variance_shadow_mapping_vk
Variance shadow mapping for omni lights with Vulkan