ssk156's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
abseil/abseil-cpp
Abseil Common Libraries (C++)
jrouwe/JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
KhronosGroup/Vulkan-Samples
One stop solution for all Vulkan samples
USCiLab/cereal
A C++11 library for serialization
InteractiveComputerGraphics/PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
plasma-umass/Mesh
A memory allocator that automatically reduces the memory footprint of C/C++ applications.
SonyWWS/LevelEditor
The ATF LevelEditor is a powerful tool for constructing and assembling game levels. It provides a WYSIWYG interface and allows you to place objects, edit properties, edit terrain, and build game levels.
jkuhlmann/gainput
Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
windows-internals-guide/security
shoeisha-books/hlsl-grimoire-sample
『HLSL シェーダーの魔導書』(ISBN978-4-7981-6428-1)のサンプルファイル
rgoldade/ReducedFluids
Source code for "Constraint Bubbles and Affine Regions: Reduced Fluid Models for Efficient Immersed Bubbles and Flexible Spatial Coarsening" (SIGGRAPH 2020)
Philip-Trettner/probabilistic-quadrics
Reference implementation of the Eurographics 2020 paper "Fast and Robust QEF Minimization using Probabilistic Quadrics"
ProjectAsura/asura-SDK
Project Asura Software Development Toolkit