ssteinbach
Graphics, VR, http://opentimeline.io, and other things @PixarAnimationStudios
@PixarAnimationStudios
Pinned Repositories
OpenTimelineIO
Open Source API and interchange format for editorial timeline information.
c_call_zig
Experiment of calling zig from c
OpenTimelineIO
Open Source API and interchange format for editorial timeline information.
pico8carts
Repository of Pico-8 virtual console emulator cartridges.
portfolio
Portfolio page for @stephan_gfx's game projects.
vim-pico8-syntax
Syntax file for Pico-8
yaml-usd
scripts for interchanging yaml and usd
ssteinbach's Repositories
ssteinbach/yaml-usd
scripts for interchanging yaml and usd
ssteinbach/vim-pico8-syntax
Syntax file for Pico-8
ssteinbach/pico8carts
Repository of Pico-8 virtual console emulator cartridges.
ssteinbach/OpenTimelineIO
Open Source API and interchange format for editorial timeline information.
ssteinbach/portfolio
Portfolio page for @stephan_gfx's game projects.
ssteinbach/c_call_zig
Experiment of calling zig from c
ssteinbach/btw_deploy_test
playtest repo for btw
ssteinbach/quadplay_projects
repo with deployed builds of quadplay projects
ssteinbach/alembic
Alembic is an open framework for storing and sharing scene data that includes a C++ library, a file format, and client plugins and applications.
ssteinbach/aseprite
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
ssteinbach/calling_haskell_from_c
Experiment calling haskell functions from c/c++
ssteinbach/cmake_example
Example pybind11 module built with a CMake-based build system
ssteinbach/EncinoWaves
Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath
ssteinbach/Imath
Imath is a C++ library of 2D and 3D vector, matrix, and math operations for computer graphics
ssteinbach/neovim
ambitious Vim-fork focused on extensibility and agility. Please consider helping sustain Neovim development! https://salt.bountysource.com/teams/neovim
ssteinbach/number_range
C++11 implementation/approximation of the python range() function, currently implemented only for integers.
ssteinbach/omgifol
Oh my God! It's full of lumps! A python DOOM WAD library
ssteinbach/omgifol-1
A Python library for manipulation of Doom WAD files
ssteinbach/OpenShadingLanguage
Advanced shading language for production GI renderers
ssteinbach/oslvim
A vim syntax plugin for OpenShadingLanguage
ssteinbach/otio-yamlplaylist-adapter
a very simple playlist format in yaml
ssteinbach/pvr
ssteinbach/pystring
C++ functions matching the interface and behavior of python string methods with std::string
ssteinbach/screenshot_timelapse
ssteinbach/unite-outline
outline source for unite.vim
ssteinbach/zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
ssteinbach/zig-gamedev
Building game development ecosystem for @ziglang!
ssteinbach/Zig-Playdate-Template
Starter code for a Playdate program written in Zig
ssteinbach/zig-yaml
YAML parser for Zig
ssteinbach/zigBuildCLinkedLibraries
demonstration of question about linking c code into zig libraries