sswires's Stars
brickadia/p4-fast-reconcile
A tool to speed up "Reconcile Offline Work" in Perforce Helix Core.
redorav/public_source_engines
Game Engines with Source: Learning from the best
microsoft/MS-DOS
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
UnrealSharp/UnrealSharp
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET 9) with Hot Reload
Duroxxigar/ComponentPointerFixer
A tool that attempts to salvage components that have a blank inspector.
aquanox/SubsystemBrowserPlugin
Plugin that adds a Subsystem Browser panel for Unreal Engine Editor to explore running subsystems and edit their properties.
landelare/ue5coro
A deeply-integrated C++20 coroutine plugin for Unreal Engine 5.
AvaloniaUI/Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
rcowham/gitp4transfer
Transfer of git history to Perforce Helix Core - experimental
ioncodes/llvm8
Statically recompiling CHIP8 to Windows and macOS using LLVM
iminashi/Rocksmith2014.NET
F# (with some C#) libraries for creating Rocksmith 2014 custom DLC.
AdrienTorris/awesome-blazor
Resources for Blazor, a .NET web framework using C#/Razor and HTML that runs in the browser with WebAssembly.
insthync/awesome-unreal
A categorized collection of awesome opensource Unreal Engine 4 and 5 repos
nothings/single_file_libs
List of single-file C/C++ libraries.
unknownworlds/translate
Unknown Worlds Translation System
ncsoft/Unreal.js
Unreal.js: Javascript runtime built for UnrealEngine
Experience-Monks/math-as-code
a cheat-sheet for mathematical notation in code form
nothings/stb
stb single-file public domain libraries for C/C++
FreeRCT/FreeRCT
FreeRCT aims to be a free and open source game which captures the look, feel and gameplay of the popular games RollerCoaster Tycoon 1 and 2.
Tencent/rapidjson
A fast JSON parser/generator for C++ with both SAX/DOM style API
dotnet/coreclr
CoreCLR is the runtime for .NET Core. It includes the garbage collector, JIT compiler, primitive data types and low-level classes.
google/mathfu
C++ math library developed primarily for games focused on simplicity and efficiency.
microsoft/dotnet
This repo is the official home of .NET on GitHub. It's a great starting point to find many .NET OSS projects from Microsoft and the community, including many that are part of the .NET Foundation.
facebookarchive/RakNet
RakNet is a cross platform, open source, C++ networking engine for game programmers.
kristopolous/BOOTSTRA.386
A vintage 1980s DOS inspired Twitter Bootstrap theme
James-Jones/HLSLCrossCompiler
SonyWWS/ATF
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
OpenRA/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
hadouken/hadouken
A cross-platform, headless BitTorrent client with low memory footprint.
reactiveui/refit
The automatic type-safe REST library for .NET Core, Xamarin and .NET. Heavily inspired by Square's Retrofit library, Refit turns your REST API into a live interface.