stechyo/godot-steam-audio

Using built-in `AudioStreamPlayer3D` in a SteamAudio scene disables the builtin player's spatial audio

stechyo opened this issue · 1 comments

If e.g. you add AudioStreamPlayer3D to the demo scene, it will behave as a non-3D AudioStreamPlayer.

Was unable to re-reproduce this one, closing and I'll reopen if it happens again.