stefanpgd
3rd year Graphics Programmer, Game Technologies at Breda University of Applied Sciences.
@Traverse-ResearchNetherlands
Pinned Repositories
Academia
Path Tracer built alongside the 'Advanced Graphics' masterclass
BEEP
A small idle-game project. Expands on the small DX12 Graphics framework I've been building with Game Systems.
Blaze
A GPU Path Tracer, using DirectX Ray Tracing as backend
Flux
Personal playground for particle simulations done with DirectX Compute
GMTK-2021
Our entry to the GMTK 2021 Game Jam. The game/project was made in 48 hours.
HelloDX12Window
Personal template to start with DirectX 12 Projects
KenneyJam-2021
STELLAR LUMINOSITY, my entry to the Kenney Jam 2021. The game/project was made in 48 hours.
LudumDare47
Our entry to the Ludum Dare 47 Game Jam. The game/project was made in 72 hours.
Nova
A DirectX 12 renderer, a personal playground to implement (advanced) rendering techniques
TinyPBR
A small renderer that is able to load in a (single) chosen model and uses a PBR pipeline to present it.
stefanpgd's Repositories
stefanpgd/Nova
A DirectX 12 renderer, a personal playground to implement (advanced) rendering techniques
stefanpgd/Academia
Path Tracer built alongside the 'Advanced Graphics' masterclass
stefanpgd/TinyPBR
A small renderer that is able to load in a (single) chosen model and uses a PBR pipeline to present it.
stefanpgd/Blaze
A GPU Path Tracer, using DirectX Ray Tracing as backend
stefanpgd/BEEP
A small idle-game project. Expands on the small DX12 Graphics framework I've been building with Game Systems.
stefanpgd/Flux
Personal playground for particle simulations done with DirectX Compute
stefanpgd/GMTK-2021
Our entry to the GMTK 2021 Game Jam. The game/project was made in 48 hours.
stefanpgd/HelloDX12Window
Personal template to start with DirectX 12 Projects
stefanpgd/KenneyJam-2021
STELLAR LUMINOSITY, my entry to the Kenney Jam 2021. The game/project was made in 48 hours.
stefanpgd/LudumDare47
Our entry to the Ludum Dare 47 Game Jam. The game/project was made in 72 hours.
stefanpgd/SLL-Framework
Sweet Little Lines ( or SLL ) is a multi-threaded Ray Tracing framework
stefanpgd/MINI-Game-Of-Life
A recreation of John Conway's 'Game of Life' in Unity
stefanpgd/stefanpgd