stefanpgd
4th year Graphics Programmer at Breda University of Applied Sciences
Massive Entertainment - UbisoftNetherlands
Pinned Repositories
Academia
Path Tracer built alongside the 'Advanced Graphics' masterclass
Blaze
A GPU Path Tracer, using the DirectX Ray Tracing API
Compute-DirectX12-Tutorial
A framework that accompanies my tutorial on how you can setup and run Compute Shader with DirectX 12
Flux
Personal playground for particle simulations done with DirectX Compute
GMTK-2021
Our entry to the GMTK 2021 Game Jam. The game/project was made in 48 hours.
KenneyJam-2021
STELLAR LUMINOSITY, my entry to the Kenney Jam 2021. The game/project was made in 48 hours.
LudumDare47
Our entry to the Ludum Dare 47 Game Jam. The game/project was made in 72 hours.
Nova
A DirectX 12 renderer, a personal playground to implement (advanced) rendering techniques
Steel
My personal DirectX 12 Framework for any rendering project
TinyPBR
A small renderer that is able to load in a (single) chosen model and uses a PBR pipeline to present it.
stefanpgd's Repositories
stefanpgd/Nova
A DirectX 12 renderer, a personal playground to implement (advanced) rendering techniques
stefanpgd/Academia
Path Tracer built alongside the 'Advanced Graphics' masterclass
stefanpgd/Blaze
A GPU Path Tracer, using the DirectX Ray Tracing API
stefanpgd/Compute-DirectX12-Tutorial
A framework that accompanies my tutorial on how you can setup and run Compute Shader with DirectX 12
stefanpgd/TinyPBR
A small renderer that is able to load in a (single) chosen model and uses a PBR pipeline to present it.
stefanpgd/Flux
Personal playground for particle simulations done with DirectX Compute
stefanpgd/GMTK-2021
Our entry to the GMTK 2021 Game Jam. The game/project was made in 48 hours.
stefanpgd/KenneyJam-2021
STELLAR LUMINOSITY, my entry to the Kenney Jam 2021. The game/project was made in 48 hours.
stefanpgd/LudumDare47
Our entry to the Ludum Dare 47 Game Jam. The game/project was made in 72 hours.
stefanpgd/Steel
My personal DirectX 12 Framework for any rendering project
stefanpgd/MINI-Game-Of-Life
A recreation of John Conway's 'Game of Life' in Unity
stefanpgd/Nebula
Ray Marching, Volumetrics, Maybe Terrain
stefanpgd/stefanpgd
stefanpgd/Voyage
Terrain, Water and Volumetrics