strands-project/strands_ui

[pygame_managed_player] No stop function

cdondrup opened this issue · 1 comments

In order to set the priorities right, the playing of music has to be stopped. Example, I run the sound_player with prio 0.5 and the music player with prio 0.9. The music player only pauses the song and doesn't stop it. This leads to the sound_player never being active because the music player is still "running" having a higher priority.

Currently there is now stop function for the player. This would have to pe implemented for this to work.

So, you want a stop method? Or you want the pause and resume methods to also change the volume? Or both, I suppose?