suijingfeng
Master in Control Engineering
Institute of Automation, Chinese Academy of Sciences (2014~2017)Beijing, China
suijingfeng's Stars
ssloy/tinyrenderer
A brief computer graphics / rendering course
b3log/symphony
仓库已经迁移到 https://github.com/88250/symphony
i3/i3
A tiling window manager for X11
llvm-mirror/llvm
Project moved to: https://github.com/llvm/llvm-project
matrixcascade/PainterEngine
PainterEngine is a application/game engine with software renderer,PainterEngine can be transplanted to any platform that supports C
phoronix-test-suite/phoronix-test-suite
The Phoronix Test Suite open-source, cross-platform automated testing/benchmarking software.
linux-test-project/ltp
Linux Test Project (mailing list: https://lists.linux.it/listinfo/ltp)
skywind3000/mini3d
3D Software Renderer in 700 Lines !!
GPUOpen-Drivers/AMDVLK
AMD Open Source Driver For Vulkan
Themaister/Granite
My personal Vulkan renderer
zeux/volk
Meta loader for Vulkan API
ubports/ubuntu-touch
Ubuntu Touch's issue inbox is now migrated to GitLab.
Unvanquished/Unvanquished
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
clbr/radeontop
BobLChen/VulkanDemos
Some simple vulkan examples.
fabiensanglard/gebbdoom
Game Engine Black Book: Doom
id-Software/Enemy-Territory
Wolfenstein: Enemy Territory GPL Source Release
KhronosGroup/Vulkan-Loader
Vulkan Loader
etlegacy/etlegacy-deprecated
Archived repository. For current repo, see: https://github.com/etlegacy/etlegacy
glmark2/glmark2
glmark2 is an OpenGL 2.0 and ES 2.0 benchmark
compiz-reloaded/compiz
Mirrored from https://gitlab.com/compiz/compiz-core.git
laanwj/etna_viv
Etnaviv is a project to build a FOSS driver for the Vivante GCxxx series of embedded GPUs - laanwj's personal fork - upstream is https://github.com/etnaviv/etna_viv
cdev-tux/q3lite
Q3lite, an OpenGL ES port of Quake III Arena for embedded Linux systems.
vvaske/PolarisBiosEditor
PolarisBiosEditor v1.7.3
loongson-community/linux-stable
Linux kernel source tree for Loongson
qbism/Quake2-colored-refsoft
ref_soft.dll for Quake2 with 8-bit colored lighting in context of Knightmare's Unofficial Q2 Patch
xiangzhai/dragonegg
DragonEgg has been migrated to GCC 8 and LLVM 6 but also able to work for GCC 4.8 and LLVM 3.3
kretash/D3D12_Vulkan-ProceduralCity
A procedurally generated city rendered with D3D12 and Vulkan
krsh732/bxDFe
A fork of Quake3e to primarily display triggers and invisible brushes.
Jiboo/libhut
Another hobby attempt at a lightweight C++ GUI library.