suilevap's Stars
nothings/stb
stb single-file public domain libraries for C/C++
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
skypjack/entt
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
memononen/nanovg
Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
FNA-XNA/FNA
FNA - Accuracy-focused XNA4 reimplementation for open platforms
coronalabs/corona
Solar2D Game Engine main repository (ex Corona SDK)
PixeyeHQ/actors.unity
🚀Actors is a framework empowering developers to make better games faster on Unity.
microsoft/RoslynClrHeapAllocationAnalyzer
Roslyn based C# heap allocation diagnostic analyzer that can detect explicit and many implicit allocations like boxing, display classes a.k.a closures, implicit delegate creations, etc.
idmillington/aicore
Now obsolete code accompanying the first (2005) edition of the book "Artificial Intelligence for Games"
skypjack/skypjack.github.io
skypjack on software
aarthificial/pixelgraphics
A collection of pixel art visual effects
discosultan/penumbra
2D lighting with soft shadows for MonoGame
gkjohnson/unity-dithered-transparency-shader
Unity material and shader for applying clipped, dithered transparency
sarkahn/dots-roguelike
A "traditional" ascii roguelike built using Unity's ECS/DOTS framework.
SinyavtsevIlya/NanoECS
c#-Unity ECS framework
voody2506/UniLeo
Unity Conversion Workflow for Leopotam ECS
MaximovInk/Console-rendering-engine
C# console rendering engine
AlexWargon/LeoEcs-Unity-Extension
KozTv/GoogleSheetsDatabase
Use Google Sheets as a key-value storage