Pinned Repositories
360-Capture-SDK
A developer focused sample SDK that allows game and virtual Reality devs to be able to easily and quickly integrate 360 photo/video capture capability into their game apps.
A-Detailed-Cplusplus-Concurrency-Tutorial
A Detailed Cplusplus Concurrency Tutorial 《C++ 并发编程指南》
ai-edu
AI education materials for Chinese students, teachers and IT professionals.
air_mesh_2d
An implementation of "Air Meshes for Robust Collision Handling", SIGGRAPH (2015)
anki-3d-engine
AnKi 3D engine source repository
antons_opengl_tutorials_book
Anton's OpenGL 4 Tutorials book - Demo Code
AOIT-Update
Adaptive Order Independant Transparency Sample
apitest
Simple comparison framework for APIs
apitrace
Tools for tracing OpenGL, Direct3D, and other graphics APIs
PixelSyncOIT
A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)
swq0553's Repositories
swq0553/PixelSyncOIT
A demo for order independent transparency using pixel synchronization (GL_ARB_fragment_shader_interlock)
swq0553/ai-edu
AI education materials for Chinese students, teachers and IT professionals.
swq0553/bounce
Bounce is a 3D physics engine for games.
swq0553/boundary-first-flattening
swq0553/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
swq0553/claymore
swq0553/cuda-samples
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
swq0553/ExactRootParityCCD
Exact floating-point implementation of root parity CCD [Wang et al. 2022]
swq0553/garment-flattening
swq0553/github-host
auto get github host ip
swq0553/GPU_IPC
This is the first fully GPU Optimized IPC framework
swq0553/HdriToCubemap
A simple C++ library for converting equirectangular hdri environment maps to cubemap images
swq0553/InnocenceEngine
Cross-platform modern game engine.
swq0553/newton-dynamics
Newton Dynamics is an integrated solution for real time simulation of physics environments.
swq0553/o3de
Source for O3DE (Open 3D Engine)
swq0553/occupancy_flow
This repository contains the code for the ICCV 2019 paper "Occupancy Flow - 4D Reconstruction by Learning Particle Dynamics"
swq0553/OpenTissue
OpenTissue is a collection of generic algorithms and data structures for rapid development of interactive modeling and simulation.
swq0553/ozz-animation
Open source c++ skeletal animation library and toolset
swq0553/pmtech
Lightweight, multi-platform, data-oriented game engine.
swq0553/Qt-FramelessWindow
Perfect Qt frameless window implement (only one header file).
swq0553/RadX
🗡 GPU Radix Sort for Vulkan API 1.1 (Compute Shaders)
swq0553/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
swq0553/softy
Simulation tools for animating interacting soft objects
swq0553/stride
Stride Game Engine (formerly Xenko)
swq0553/swq0553.github.com
swq0553/TressFX
DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur
swq0553/Ultralight
Ultralight— a lightweight, pure-GPU, HTML UI renderer for native apps.
swq0553/Urho3D
Cross-platform 2D and 3D game engine.
swq0553/vkhr
Real-Time Hybrid Hair Rendering using Vulkan™
swq0553/vraymtl_glsl
A reference GLSL implementation of the VRayMtl material