Pinned Repositories
AnimLibrary
Animation Curve Library
CustomProceduralRigTool
Custom Procedural Rig Tool for Game(Unreal)
DynamicChainRigTool
Dynamic Chain Rig Tool for Game (Maya Plug-in)
FacialRigTool
Custom Facial Rigging Tool for Game(Unreal)
gFurPro
Shell based fur plugin for Unreal Engine 5
maya-cmake
Autodesk Maya cross-platform development environment with CMake
maya_greenCageDeformer
A study of the cage deformer implementation for Maya based on Green barycentric coordinates.
MayaPython
Maya Python(MayaAPI and MayaCMDS)
nCloth2JointsRigTool
nCloth to Joints Rig Tool for Game(Maya Plug-in)
poseLibrary
Pose Library for production
tHeBeStXu's Repositories
tHeBeStXu/CustomProceduralRigTool
Custom Procedural Rig Tool for Game(Unreal)
tHeBeStXu/nCloth2JointsRigTool
nCloth to Joints Rig Tool for Game(Maya Plug-in)
tHeBeStXu/FacialRigTool
Custom Facial Rigging Tool for Game(Unreal)
tHeBeStXu/DynamicChainRigTool
Dynamic Chain Rig Tool for Game (Maya Plug-in)
tHeBeStXu/MayaPython
Maya Python(MayaAPI and MayaCMDS)
tHeBeStXu/AnimLibrary
Animation Curve Library
tHeBeStXu/poseLibrary
Pose Library for production
tHeBeStXu/maya_greenCageDeformer
A study of the cage deformer implementation for Maya based on Green barycentric coordinates.
tHeBeStXu/gFurPro
Shell based fur plugin for Unreal Engine 5
tHeBeStXu/maya-cmake
Autodesk Maya cross-platform development environment with CMake
tHeBeStXu/MayaPython_RigLib
Custom Maya python rig lib with assets
tHeBeStXu/ssds
An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)
tHeBeStXu/totalclipboard
Windows clipboard manager
tHeBeStXu/myRandomStuff
my scripts
tHeBeStXu/prolificdreamer
ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation
tHeBeStXu/QColorRampSlider
tHeBeStXu/Qt-RangeSlider
Implement range slider in Qt
tHeBeStXu/QtAutoUpdater
A Qt library to automatically check for updates and install them
tHeBeStXu/SrtRbfNode
SRT RBF Node for Maya 2020
tHeBeStXu/sweep_intersector
Pure Python implementation of a sweep line algorithm for line-segment intersections, based on a paper by Mehlhorn and Näher.