Issues
- 1
Change debug color by Collision Category
#111 opened by captainkidd5 - 8
MultiInstance / Multithreading Possibilities.
#119 opened by matangpanchal - 1
Replace Portable packages.
#110 opened by shmellyorc - 3
Using the Monogame (XNA) version as source code
#109 opened by dclipca - 6
Fix your default nuget package!
#108 opened by shmellyorc - 6
How to Draw on breakableBody parts
#105 opened by songshizhao - 3
tainicom.Aether.Physics2D.Common.Vector2
#104 opened by songshizhao - 2
Objects not bouncing after collision.
#106 opened by GrooverFromHolland - 5
Documentation completely absent?
#80 opened by Sheepyhead - 4
How to use DebugView?
#87 opened by laurinpaech - 3
How to use Physics2DImporters
#89 opened by GeorgeA93 - 4
Using with System.Numerics vectors?
#86 opened by ThomasMiz - 2
Hangs occasionally
#88 opened by Upcast-Eddie - 5
Requesting advice for porting from Farseer.3.5.
#85 opened by bryanedds - 1
Update nuget
#81 opened by janfokke - 1
Extensive code duplication in ContactManager.cs -- any plan to reduce it?
#84 opened by andrew-sidereal - 4
Monogame reference
#73 opened by ApmeM - 6
Question - quick overlap detection
#78 opened by Fusionnist - 3
Spawning coordinate of Body
#71 opened by Hardkaise - 1
QuadTree.RayCast nullpointer error
#69 opened by ldelgiud - 5
how to get the contact point from TOI?
#66 opened by benblo - 10
- 19
Large World - Performance Optimizations
#61 opened by andrew-sidereal - 2
Deterministic Networking
#63 opened by andrew-sidereal - 1
Is this production ready?
#59 opened by andrew-sidereal - 1
- 2
- 4
Weird collision behavior.
#27 opened by mjr27